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Playing Killzone 3 With Move Is Like Playing A Completely Different Game

GamingUnion.net: "Anyone who has any scepticism or apprehension towards what motion controllers like PlayStation Move have in store for the future need look no further than Killzone 3. Being the flagship FPS title on the PlayStation 3, you'd expect Killzone 3 to excel in many ways, but Guerrilla Games has set the bar for motion controlled FPS games at an exceedingly high level - it performed way beyond our expectations."

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gamingunion.net
tweex5611d ago

God, I want this sooooooo bad. I really wouldn't even care if it didn't work properly. It still looks sweet!

saladthieves5611d ago

You wouldn't care even if it wouldn't work properly? That's just crazy!

I'm assuming you're the one of those people who keeps on playing Black Ops on the PSN, spending 3 hours trying to join seventeen different matches, only to successfully join one, and get kicked out of the game with a connection error after 2 minutes...then put the controller down and say: "WOW!...I really don't care that black ops is broken...IT'S AWESOME!"

Mr Tretton5611d ago

2006: We don't need motion controls!!

2011: I'm only buying KZ3 cuz of Move!!!!

2013: ???

2015: lulz, remember when we used to waggle sticks around and shit? hahaha, oh man.

mittwaffen5611d ago (Edited 5611d ago )

2012: Were fucking blown up, just trying to game out in space is a controller in itself.

But on a serious note...

KZ3 Tuesday bros, were gonna light up, and pwn bitches use the sniper cloak and pull off 45+ - <5 KDR's.

Spitfire_Riggz5611d ago

egidem

The only time ive done that is recently with the KZ3 beta xD

tweex5609d ago

TBH, I don't even own black ops. My interest comes down simply to a motion controlled peripheral that works, and this one seems to work pretty damn well.

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doa7665611d ago

people keep talking about this as if it were something new when anyone who played Metroid Prime 3 on the Wii already knows it, and that game came out 4 years ago

mittwaffen5611d ago (Edited 5611d ago )

______________________________ ______________
Killzone has the guud looks.
Killzone has the Froto Baggins cloak for the sniper class (BADASS!).
Killzone has teh 3D.
Killzone on one blu-ray (LOL @ DVD9//Xb360).
Killzone has teh Warzone mode.
Killzone, has teh MITTWAFFEN.
Killzone IST teh fucking BEST!
_____________________________ _______________

lolol!

ilikestuff5611d ago Show
Army_of_Darkness5611d ago

I didn't have the wii 4 years ago and I still don't have one now.... Therefore, KZ3 with move support is still F$#@Kin awesome!

NiKK_4195611d ago

guerrilla games just really implemented the move in a perfect way, that's why people are praising it, if yu watch the iWaggle video, you'll see that it's not like other fps on move and wii

what i really want is a big 3dtv, the sharpshooter, and kz3 (and also socom 4), it would be awesome, after that, you can't get closer to actually being in the game lol

Stationfan5611d ago

Didnt buy a wii 4 years ago because, the tech didnt impress me, Move is what i wanted in the wii 4 years ago but wasnt.

Move is what the Wii HD is aiming for but its here now. There is no way in hell that with the wii waggle technology even be a competitive option in a hardcore fps like M.A.G.

The tech is just not there to keep up with those ds3 players. By the way i should know i'm a hardcore Move FPS (M.A.G. K3)

See this is one of my early M.A.G games when i started getting the grips of move. I'm actually better nowadays.

No waggle gameplay here
http://www.youtube.com/watc...

Wh15ky5611d ago (Edited 5611d ago )

I had a Wii 4 years ago and I bought Metroid Prime 3 day one, then Medal of Honour Heroes 2 day one also when it released shortly after. They were both very good and set the standards for motion control FPS games but lets not kid our selfs, the Wii can't offer anything that can compare with Killzone 3.

@Stationfan
"Move is what the Wii HD is aiming for but its here now."
I agree with this.

But

"There is no way in hell that with the wii waggle technology even be a competitive option in a hardcore fps like M.A.G."

You don't use the waggle/ motion aspect of the Wiimote to play FPS games on the Wii, you only use the infra red and it's perfectly sufficient.

Sono4215610d ago

metroid prime didn't have multiplayer online..

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jneul5611d ago

yeah but move does work better than kinect and a wiiremote put together :-D

finbars755610d ago

I have had the sharpshooter for a few days now and I love it and yes it looks to dam sweet.I even put up two hangers like a gun rack looks awsome.Playing with the gun is really different then playing with a controller.A little hard to get use to but more enjoyable holding a gun in your hand while helghast are coming at you.

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mephman5611d ago

I've seen a lot of people playing with just the base Move controller and having plenty of fun, but using the Sharpshooter looks like it will take it to a whole new level.

Kioran5611d ago

I love the original photo and the sharpshooter.

TheNocturnus5611d ago

I got Killzone 3 early and I have the move also. I have yet to try it but i want to. My damn navigation controller is brand new and I haven't charged it yet. lol

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70°

3rd Horizon Is Expected To Be A Long Ways Off, Majority Of Guerrilla Is Working On Hunters Gathering

The third mainline Horizon is expected to be a long ways off, as a majority of Guerrilla Games is working on Hunters Gathering.

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twistedvoxel.com
-Foxtrot141d ago

What a waste of their time, it would be a lot different if it was a small team of theirs helping an external studio or something but to have this be one of the teams main games is just overall sad to hear.

Don't get me wrong, I don't think we need Horizon 3 right now as I don't think there's much they could really do to make it stand out from Horizon II but I wanted to see a new IP from them to give the Horizon franchise some breathing space so when we did get Horizon 3 it would feel more fresh. Horizon II was a good game but you could tell when playing that it was just a sequel which felt like the main appeal was just being a more super refined version with a lot of quality of life improvements compared to the first game, even then it felt it was struggling at times to really stand out, maybe it was because it was a PS4/PS5 cross play title and didn't get to take advantage of the PS5 new tech who knows.

If this game flops, it's just going to give people more of an excuse online to hate on the franchise even more and might end up hurting the anticipation for Horizon 3. They were better off doing a new IP or a reboot of Killzone

JEECE140d ago

Exactly. Sony seems to be getting things exactly wrong with Horizon. It's the type of IP that needs to disappear for a few years and then come back with a third game that really feels like an evolution from 2, rather than just an iterative sequel, like 2 was from 1. It isn't the type of franchise that is going to support a ton of spinoffs.

Sircolby45140d ago (Edited 140d ago )

After watching that trailer...the chances of it flopping are pretty high. That trailer did not look good. Disappointing because I actually enjoy the Horizon series, but Hunters Gathering looks like it will miss the mark.

Eonjay140d ago

For the love of God... don't believe this. This whole story is engagement farming and is based on a one word tweet without context. The obsession with every whim of Jason Scherer is stupid.

Profchaos140d ago

The way Sony is trying to Disneyfy horizon is already hurting any interest I have in the franchise

I'm just hired of the whole thing now honestly it feels oversaturated even though we only have two mainline games

We have two live service games, a VR game a movie coming and remasters of the first game

I'm over it

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Kurisu140d ago (Edited 140d ago )

Honestly, I can't say I mind this. Forbidden West was a good game but it didn't exactly leave me desperate for it's successor.

neutralgamer1992140d ago

Horizon 3 will most likely be a launch window title for PS6

isarai_lee140d ago

Well I loved the first game, and while i acknowledge how much of a step up the second game, was it's insane! I absolutely did not like the second game from a gameplay standpoint. It seemed woefully unbalanced and a shocking amount of glitches that I'm surprised review sites did not report on.

But this series is a rare case of "just because it sells gangbusters, doesn't mean it's popular" like yes the mainline series sells a ton, but you wouldn't know looking at how it has failed to enter pop culture like God of War has. So trying to sell things by throwing it's name around just isn't going to work, the flop that was the lego game was proof enough of that, and this may be exhibit B for the same case.

I hope im wrong, i mean who doesn't want more fun games, but i just don't see it, and i hope their next game is a new IP cause otherwise it's gotta be so good it cleanses my pallet of the bad taste forbidden west left in my mouth

MayorPauline140d ago

Indeed. I glitched in between obstructions on more than one occasion. I also remember gliding for an extended period of time and the game abruptly blacked out for a few seconds. I thought it crashed but it came back on. That was on the PS4 version of the game.

isarai_lee140d ago

More than a few occasions i was getting trapped inside geometry and would have to fast travel or die to eacape, also had like 4 campfires i could not use because it would spawn me in the ground. Also has an issue where the longer my play session the worse the framerate would get till it was no bs like 3fps and i would have to restart the application which kinda sucks when you're in the middle of a loooong fight mid mission. I actually stopped playing for a few weeks until that specific problem got patched. This was all on the ps5 version for me

raWfodog140d ago

I had an excellent experience with Forbidden West because I didn’t play it until the complete edition released a year and half after the original release date. I’ve learned a long time that it’s best to wait until these big games are patched up because they almost always have bugs and glitches when they first release.

DivineHand125140d ago

I am confused. What was wrong with the Horizon 2 gameplay?

The focus of the game was to use the appropriate weapons to detatch craftable parts before killing the machine. This added a lot of challenge to the fights. They also revamped the melee system to allow alloy to do combos and special abilities were added that applied buffs.

Can you provide examples?

isarai_lee140d ago

Maybe they rebalanced it after the fact but playing through it at launch and the few months that followed, if you werent using corrosion/acid in the late game, you were getting your a$$ handed to you ESPECIALLY with the final boss fight. Literally had to load a previous save because i didn't have any major corrosion weapons for the final fight, and it wasn't an isolated incident as lots of people were online having the same experience. Also ran into more than a few enemies that just seemed to have crazy overpowered attacks for literally every situation like the Babboons and the shellsnappers, ESPECIALLY the shellsnappers that just spam the leap attack then burrow into the ground constantly giving little to no opportunity to target weak points.

The mellee ststem was fine except a few melee pit challenges, those got real stupid near the end getting one shot before i could even move after the timer.

-Foxtrot140d ago

I think the best way of looking at it is Sony seems to want to force the success as quick as possible rather than letting it happen naturally over a longer period of time.

God of War has been nurtured for a long time and even when the series started to get stale and over done (there was far too many games coming out) they paused long enough to softboot it with the 2018 God of War that lifted it straight back to the top.

Horizon hasn't been on that journey and even if you compare it to Killzone, a franchise where even by the release of Shadow Fall started to feel a little stale, has had more content (not just games) thrown out in 9 years since the first release compared to what Killzone had in the same period, Shadow Fall being the last game released in its 9th year.

JEECE139d ago

It's weird to think about, but the gap between God of War: Ascension and the 2018 Reboot was basically the same as the gap between the first two Horizon games (five years). I guess the fact that most people (including me) stopped at GOW 3 made it seem longer.

Profchaos139d ago (Edited 139d ago )

Yeah there's a weird phenomenon where sometimes things sell because they are in the right time and place not because they are amazing and phenomenal successes in every aspect sometimes something needs to be just good enough

Horizon to me feels like the franchise especially 2that's just good enough in most regards Nd it came early in the ps5s life but you don't see a cult following like you do mass effect or the last of us most people are like ok cool that was fun enough and leave it at that

I actually think we will see a massive drop off for 3 because people will feel like it's crossed the bridge to being to much

JEECE139d ago

"sometimes things sell because they are in the right time and place"

In a way it feels like that is true for Horizon (particularly the second one), but the series is also notorious for launching near major competition. The first one launched right before BOTW (different platform, but it still resulted in a ton of comparisons), and the second one launched at almost the same time as Elden Ring.

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320°

PlayStation Studios Could Embrace Decima Engine As Guerrilla Expands Developer Support

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.

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twistedvoxel.com
RaidenBlack532d ago (Edited 532d ago )

Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.

VersusDMC532d ago

Maybe ease of use is what made it a better choice. And it was already tested by a another studio with kojima productions having shipped death stranding on Decima.

Eonjay532d ago

I wonder if this is for studios beyond SIE and KP. Decima has also proven itself of platforms beyond PS5 so I wonder how comfortable they would be with allowing non first party use it wherever?

Minute Man 721532d ago

They should use the Ready at Dawn engine

DarXyde532d ago

That engine is mighty impressive, even by today's standards. The cloth simulation and gun animations are absolutely chef's kiss.

But I think it's one of those very intensive engines that will choke the hell out of the hardware and you're looking at a short and linear but very detailed experience. More or less what you get from a UE5 game that really forces the hardware (e.g., Hell blade II).

For that reason, Naughty Dog's engine is probably more practical: still extremely detailed (albeit less so) but allows for a more wide-linear experience and you're still left in awe.

But if we're going open world, absolutely Decima.

porkChop532d ago

They don't own that engine, and Ready at Dawn doesn't even exist anymore.

anast532d ago

They already have embraced it along with some other engines.

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jjb1981532d ago

They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

anast532d ago

This would be a cool gift to the fans.

jjb1981532d ago

I'm a huge Killzone 2 fan. It's my favorite shooter of all time and I wish they'd revive the IP. I know a remake of KZ2 would do very well. My original PSN friends I met were on KZ2 and and we formed a clan. I've been itching to get that 3 star badge. Only made it to 2-star.

Eonjay532d ago

Fun fact Decima IS the evolved version of the Killzone engine.

OlderGamer17531d ago

Noppe, its build from the ground up....

CrimsonIdol532d ago

A Killzone 2 remake where the controls are actually responsive could be cool.

mike32UK531d ago

The character has weight, it was a design choice which many people happened to like. You're probably too used to the floaty controls of COD

CrimsonIdol531d ago (Edited 531d ago )

yeah I remember that argument too. Then how that argument went away when they fixed it for the sequel. having massive input delay before anything happens due to technical issues isn't an artistic choice. It's good copium though

RaiderNation532d ago

Rather than a KZ2 remake, I'd rather see them do a KZ reboot! If they're going to do a remake, I'd rather see a PS5 remake of KZ Mercenary! Hands down one of the best Vita games and the 2nd best Killzone game in the series (after KZ2).

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120°

5 Game Reveals We Expect To See In 2025

Richard Bailey Jr. of The Koalition writes: 2024 was a special year for new game announcements and reveals across various broadcast industry events. From the official return of the Virtua Fighter series to the revival of several Capcom franchises like Onimusha, there is no doubt that the future looks bright. With this in mind, I wanted to put together a quick list of a few game reveals I fully expect to be announced within the next 12 months of this calendar year.

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thekoalition.com
Knightofelemia542d ago

I would love it if Capcom would throw a curve ball shock everybody with a Dino Crisis remake. I would day one the game if it came true.

BrockEmSockEm542d ago

5. Resident Evil 9
4. The Next Final Fight (Street Fighter)
3. Housemarque’s Next Game (They made Returnal)
2. Horizon Forbidden West Sequel
1. Half-Life 3