
No matter what I say here in terms of visuals though, there will always be a certain level of scepticism as to whether or not Crysis 2 can actually deliver on a technical perspective on consoles. It really will be a case of seeing is believing here, especially after playing the multiplayer demo, which can’t hold a candle to the visuals of the single-player campaign. I can tell you though that the developer's claims that Crysis 2 is one of the best looking games on console are hugely justified and not once through our hands-on did we suffer any sort of slow-down or graphical issues that put a downer on the experience. The controls were intuitive – if not a little complicated – and the action intense, which is what you ask for in a shooter.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Most photo realistic and fun FPS shooter just yet :)
Too bad the SP map sized were gimped..
almost no vehicles..
no secondary objectives...
and almost no bosses..
I cant understand what it is that makes people like this complain about the controls.
Be damn thankful you can perform all the contextual actions you can on the PC such as customising your weapons/suit on the fly, grabbing enemies, taking cover and leaning, grabbing and throwing objects.
how else could they have implemented all that into a control pad?
this is defo the best looking shooter on a console...