170°

Why No One Will Use The Move With Killzone 3

While the inclusion of Move Support is a nice touch by Guerrilla Games, it probably won't be the main reason people are buying it. Aiming with the Move just isn't the same as aiming with the Dualshock.

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examiner.com
Godmars2905496d ago

Right up until the time Sony puts a few ringer's into online matches who mop the floor with everyone else.

Of course, from what i heard from a PSNation podcast the Move controller is given an actual handicap written for it in the game code.

JBit925496d ago

Personally, I think they should make separate lobbies for Move players if this is the case. If they have a handicap written in for them, it will probably ruin the balance of the game.

-Alpha5496d ago (Edited 5496d ago )

They can't have a separate lobby because there may not be enough supporters.

I think MOVE should be for Botzone/unranked games/Story, but not for ranked MP.

I'm not aware of their handicap, but I do find that if a player gets good with the Move they tend to kill with ease.

Also, it was designed for the casual in mind, part of GG's efforts to get Killzone more available to the wider audience. So I do think people with the Move will use it, I don't really see why they wouldn't. Seems the #1 complaint is that Move players want more customizable controls.

Dramscus5496d ago (Edited 5496d ago )

it's quite hard to use at first but after a while yes killing with ease is right. You lose a little bit at close range but it more than makes up for it with aiming at anything past five feat away.

Instead of strafing your character to keep a bead on an enemy. Which I find is the best way with a controller. You can actually track whatever your shooting with the gun.

I personally find it a much more immeresive way to play. The reloading and stabbing motions feel quite natural.
I seem to get into "The Zone" a lot quicker

. The lobbies should probably be separated, though the close range difficulty may make up for the whole thing some. If they were separated I would hope for ranked move only games alongside the regular ranked. Maybe even mixed ranked for people who are confident enough? I suppose all a question of player counts in the end.

DualConsoleOwner5496d ago (Edited 5496d ago )

http://www.youtube.com/watc...

KZ3 15 + killstreak

http://www.youtube.com/watc...
this one doesnt even have cross.

there has already has been many screenshots and claims of amazing k/d with Move also.

and people only had KZ3 beta for very little

Sharingan_no_Kakashi5496d ago (Edited 5496d ago )

This is ridiculous. I've been using Move with KZ3 and I've concluded that when the game comes out I will ONLY use Move. It took awhile to get use to but the end result is undeniably superior. There are some advantages and disadvantages and using it over the DS3 doesnt necessarily give you a leg up. It's superior because of its feel. You have much more control over your aiming at the expense of camera control and melee speed. That being said jabbing does add to the immersion even though tapping square is quicker. And you could still tap square on the move though the button is a little harder to reach than on the DS3.

pixelsword5496d ago (Edited 5496d ago )

I like how an article guarantees a 100% chance a peripheral won't be used; it's just arrogance in it's purest and most ignorant form.

That goes for Kinect scoffers as well.

nix5496d ago

examiner.. you phail again!

i'm gonna play KZ3 with MOVE because it's freaking great. i know people may love to stick with DS3 but man... it is really really easy once you get a hang of it.

BoneIdle5496d ago

What do you expect from the examiner ffs, of course people will use it and they will also get the sharpshooter and use that as well.

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MsmackyM5496d ago

I use it and love it. The controls are smooth and precise but you have to be more than a noob to set them right. If anything I would say DS3 controls are casual because of the ease of use, and simple configurations.

JBit925496d ago

Well if they get good with the move AND it has a handicap they can dominate. I agree though, it should only be for botzone and unranked games.

jack_burt0n5496d ago

No its just plain better in every way, I cant see any possible reason why after the short adjustment time you would want to use anything else.

Ps_alm3k5496d ago

Now i'm not 100% sure because i don't have the full game.

But i'm 1000% sure there is aim assist off in the option menu, for the move.

-Alpha5496d ago (Edited 5496d ago )

Even if there is, I don't see people turning it off if they just want an easy time. Again, should be for botzone/custom games and not ranked MP.

I think GG said they are turning off aim assist for MP though.

Wh15ky5496d ago (Edited 5496d ago )

It said on the options menu of the beta that the aim assist will not be available for Multiplayer and on harder difficulty settings.

blusoops5496d ago

The only handicap for move on KZ3 is in single player and on easiest setting. There is no handicap for MP. Even if u have aim assist ON in the beta options, there is no aim assist. The gameplay is the same. I'm not sure who the source is that said there's a handicap in MP, but I won't believe it unless it comes from Guerrila or iWaggle3D.

eterry5496d ago

yeah this is article is wrong because i am a hardcore gamer and i used move and i know alot of other ppl that did too

I was better with the DS3 but i felt more satisfied when i did good with the move. You can simple turn off the aim assist if you don't like it

-Alpha5496d ago

If people have it I don't see why they wont use it either. Sounds like a terrible attempt at flamebait.

This article is more of a random thought that the user decided to share, there's no depth in reason at all.

It reads like this:

"Did you know Move users have aim assist? I don't think anybody will use it. Kthxbai"

Graey5496d ago (Edited 5496d ago )

Personally the author shouldn't make his statement out to be 100% correct.

I suck at FPS on MP. But I love the Killzone games. Also they are some of the only FPS that actually don't make me sick when I play them.

So I have my "Move" ready for next week, but I also am purchasing that gun add-on with the retractable stock and buttons that integrate with the placement of the "Move" and secondary controller.

I'm aware it will be a steep learning curve, but I'm def willing to try. Hopefully the same controls extend to Socom as well.

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70°

3rd Horizon Is Expected To Be A Long Ways Off, Majority Of Guerrilla Is Working On Hunters Gathering

The third mainline Horizon is expected to be a long ways off, as a majority of Guerrilla Games is working on Hunters Gathering.

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twistedvoxel.com
-Foxtrot26d ago

What a waste of their time, it would be a lot different if it was a small team of theirs helping an external studio or something but to have this be one of the teams main games is just overall sad to hear.

Don't get me wrong, I don't think we need Horizon 3 right now as I don't think there's much they could really do to make it stand out from Horizon II but I wanted to see a new IP from them to give the Horizon franchise some breathing space so when we did get Horizon 3 it would feel more fresh. Horizon II was a good game but you could tell when playing that it was just a sequel which felt like the main appeal was just being a more super refined version with a lot of quality of life improvements compared to the first game, even then it felt it was struggling at times to really stand out, maybe it was because it was a PS4/PS5 cross play title and didn't get to take advantage of the PS5 new tech who knows.

If this game flops, it's just going to give people more of an excuse online to hate on the franchise even more and might end up hurting the anticipation for Horizon 3. They were better off doing a new IP or a reboot of Killzone

JEECE24d ago

Exactly. Sony seems to be getting things exactly wrong with Horizon. It's the type of IP that needs to disappear for a few years and then come back with a third game that really feels like an evolution from 2, rather than just an iterative sequel, like 2 was from 1. It isn't the type of franchise that is going to support a ton of spinoffs.

Sircolby4524d ago (Edited 24d ago )

After watching that trailer...the chances of it flopping are pretty high. That trailer did not look good. Disappointing because I actually enjoy the Horizon series, but Hunters Gathering looks like it will miss the mark.

Eonjay24d ago

For the love of God... don't believe this. This whole story is engagement farming and is based on a one word tweet without context. The obsession with every whim of Jason Scherer is stupid.

Profchaos24d ago

The way Sony is trying to Disneyfy horizon is already hurting any interest I have in the franchise

I'm just hired of the whole thing now honestly it feels oversaturated even though we only have two mainline games

We have two live service games, a VR game a movie coming and remasters of the first game

I'm over it

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Kurisu24d ago (Edited 24d ago )

Honestly, I can't say I mind this. Forbidden West was a good game but it didn't exactly leave me desperate for it's successor.

neutralgamer199224d ago

Horizon 3 will most likely be a launch window title for PS6

isarai_lee24d ago

Well I loved the first game, and while i acknowledge how much of a step up the second game, was it's insane! I absolutely did not like the second game from a gameplay standpoint. It seemed woefully unbalanced and a shocking amount of glitches that I'm surprised review sites did not report on.

But this series is a rare case of "just because it sells gangbusters, doesn't mean it's popular" like yes the mainline series sells a ton, but you wouldn't know looking at how it has failed to enter pop culture like God of War has. So trying to sell things by throwing it's name around just isn't going to work, the flop that was the lego game was proof enough of that, and this may be exhibit B for the same case.

I hope im wrong, i mean who doesn't want more fun games, but i just don't see it, and i hope their next game is a new IP cause otherwise it's gotta be so good it cleanses my pallet of the bad taste forbidden west left in my mouth

MayorPauline24d ago

Indeed. I glitched in between obstructions on more than one occasion. I also remember gliding for an extended period of time and the game abruptly blacked out for a few seconds. I thought it crashed but it came back on. That was on the PS4 version of the game.

isarai_lee24d ago

More than a few occasions i was getting trapped inside geometry and would have to fast travel or die to eacape, also had like 4 campfires i could not use because it would spawn me in the ground. Also has an issue where the longer my play session the worse the framerate would get till it was no bs like 3fps and i would have to restart the application which kinda sucks when you're in the middle of a loooong fight mid mission. I actually stopped playing for a few weeks until that specific problem got patched. This was all on the ps5 version for me

raWfodog24d ago

I had an excellent experience with Forbidden West because I didn’t play it until the complete edition released a year and half after the original release date. I’ve learned a long time that it’s best to wait until these big games are patched up because they almost always have bugs and glitches when they first release.

DivineHand12524d ago

I am confused. What was wrong with the Horizon 2 gameplay?

The focus of the game was to use the appropriate weapons to detatch craftable parts before killing the machine. This added a lot of challenge to the fights. They also revamped the melee system to allow alloy to do combos and special abilities were added that applied buffs.

Can you provide examples?

isarai_lee24d ago

Maybe they rebalanced it after the fact but playing through it at launch and the few months that followed, if you werent using corrosion/acid in the late game, you were getting your a$$ handed to you ESPECIALLY with the final boss fight. Literally had to load a previous save because i didn't have any major corrosion weapons for the final fight, and it wasn't an isolated incident as lots of people were online having the same experience. Also ran into more than a few enemies that just seemed to have crazy overpowered attacks for literally every situation like the Babboons and the shellsnappers, ESPECIALLY the shellsnappers that just spam the leap attack then burrow into the ground constantly giving little to no opportunity to target weak points.

The mellee ststem was fine except a few melee pit challenges, those got real stupid near the end getting one shot before i could even move after the timer.

-Foxtrot24d ago

I think the best way of looking at it is Sony seems to want to force the success as quick as possible rather than letting it happen naturally over a longer period of time.

God of War has been nurtured for a long time and even when the series started to get stale and over done (there was far too many games coming out) they paused long enough to softboot it with the 2018 God of War that lifted it straight back to the top.

Horizon hasn't been on that journey and even if you compare it to Killzone, a franchise where even by the release of Shadow Fall started to feel a little stale, has had more content (not just games) thrown out in 9 years since the first release compared to what Killzone had in the same period, Shadow Fall being the last game released in its 9th year.

JEECE23d ago

It's weird to think about, but the gap between God of War: Ascension and the 2018 Reboot was basically the same as the gap between the first two Horizon games (five years). I guess the fact that most people (including me) stopped at GOW 3 made it seem longer.

Profchaos24d ago (Edited 24d ago )

Yeah there's a weird phenomenon where sometimes things sell because they are in the right time and place not because they are amazing and phenomenal successes in every aspect sometimes something needs to be just good enough

Horizon to me feels like the franchise especially 2that's just good enough in most regards Nd it came early in the ps5s life but you don't see a cult following like you do mass effect or the last of us most people are like ok cool that was fun enough and leave it at that

I actually think we will see a massive drop off for 3 because people will feel like it's crossed the bridge to being to much

JEECE23d ago

"sometimes things sell because they are in the right time and place"

In a way it feels like that is true for Horizon (particularly the second one), but the series is also notorious for launching near major competition. The first one launched right before BOTW (different platform, but it still resulted in a ton of comparisons), and the second one launched at almost the same time as Elden Ring.

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320°

PlayStation Studios Could Embrace Decima Engine As Guerrilla Expands Developer Support

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.

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twistedvoxel.com
RaidenBlack417d ago (Edited 417d ago )

Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.

VersusDMC417d ago

Maybe ease of use is what made it a better choice. And it was already tested by a another studio with kojima productions having shipped death stranding on Decima.

Eonjay416d ago

I wonder if this is for studios beyond SIE and KP. Decima has also proven itself of platforms beyond PS5 so I wonder how comfortable they would be with allowing non first party use it wherever?

Minute Man 721417d ago

They should use the Ready at Dawn engine

DarXyde417d ago

That engine is mighty impressive, even by today's standards. The cloth simulation and gun animations are absolutely chef's kiss.

But I think it's one of those very intensive engines that will choke the hell out of the hardware and you're looking at a short and linear but very detailed experience. More or less what you get from a UE5 game that really forces the hardware (e.g., Hell blade II).

For that reason, Naughty Dog's engine is probably more practical: still extremely detailed (albeit less so) but allows for a more wide-linear experience and you're still left in awe.

But if we're going open world, absolutely Decima.

porkChop416d ago

They don't own that engine, and Ready at Dawn doesn't even exist anymore.

anast417d ago

They already have embraced it along with some other engines.

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jjb1981416d ago

They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

anast416d ago

This would be a cool gift to the fans.

jjb1981416d ago

I'm a huge Killzone 2 fan. It's my favorite shooter of all time and I wish they'd revive the IP. I know a remake of KZ2 would do very well. My original PSN friends I met were on KZ2 and and we formed a clan. I've been itching to get that 3 star badge. Only made it to 2-star.

Eonjay416d ago

Fun fact Decima IS the evolved version of the Killzone engine.

OlderGamer17416d ago

Noppe, its build from the ground up....

CrimsonIdol416d ago

A Killzone 2 remake where the controls are actually responsive could be cool.

mike32UK416d ago

The character has weight, it was a design choice which many people happened to like. You're probably too used to the floaty controls of COD

CrimsonIdol415d ago (Edited 415d ago )

yeah I remember that argument too. Then how that argument went away when they fixed it for the sequel. having massive input delay before anything happens due to technical issues isn't an artistic choice. It's good copium though

RaiderNation416d ago

Rather than a KZ2 remake, I'd rather see them do a KZ reboot! If they're going to do a remake, I'd rather see a PS5 remake of KZ Mercenary! Hands down one of the best Vita games and the 2nd best Killzone game in the series (after KZ2).

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120°

5 Game Reveals We Expect To See In 2025

Richard Bailey Jr. of The Koalition writes: 2024 was a special year for new game announcements and reveals across various broadcast industry events. From the official return of the Virtua Fighter series to the revival of several Capcom franchises like Onimusha, there is no doubt that the future looks bright. With this in mind, I wanted to put together a quick list of a few game reveals I fully expect to be announced within the next 12 months of this calendar year.

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thekoalition.com
Knightofelemia426d ago

I would love it if Capcom would throw a curve ball shock everybody with a Dino Crisis remake. I would day one the game if it came true.

BrockEmSockEm426d ago

5. Resident Evil 9
4. The Next Final Fight (Street Fighter)
3. Housemarque’s Next Game (They made Returnal)
2. Horizon Forbidden West Sequel
1. Half-Life 3