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Killzone 3 is a "noob friendly CoD game." Multiplayer Open Beta Verdict

FPS Tribe have trawled the net to bring you a conclusive round-up of impressions from the Killzone 3 muliplayer beta, and we throw our own two-pence worth in as well. | FPS Tribe

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DoomeDx5553d ago

Yeah, if a game gets smooth controls + a little bit lower health, it is Immediately a CoD game.

/s.

Seriously, if i wanted to read a rant about Killzone 3, i would go the official Killzone Forum. All the 'Hardcore' Killzone 2 fans sure love to complain there.

Killzone 3 all the way!!!!!!!

-Alpha5553d ago (Edited 5553d ago )

Health is drastically lower and everybody pretty much has stopping power within a few minutes into the game. Combine that with the sharper controls (which I don't have a problem with) and people drop like flies. When K2 was out people here would laugh at the idea of GG making their game more accessible. The line was "adapt to high health and master the hard controls".

Now it seems that people here are praising a more accessible game and doing just the opposite "it's good that GG is reaching out to wider audiences, low health is more realistic". You'd have to understand why the complaints are coming. There is a fundamental change to the way the game is played.

The people on the forums are giving valid and constructive feedback on both sides, so instead of calling them complainers realize that they are doing what GG want: Giving constructive feedback. They are big fans of the game and are true beta testers wanting the best out of the game.

Almost every complaint on there is the same and there are some very well written posts that make complete rational sense. There is a huge consensus on certain things and it'd be great if GG adjusted some of the complaints or at least addressed it to us.

Higher health, removal of 25% more health, and balancing some of the issues with the Tactitian and Marksmen class would make the game better. The way it is now, most COD players I run into find it "cool" to stay invisible throughout the whole game, sit away from the objective, and just kill people completely undetected. The Tactitian uses his constant UAV and gets easy kills too. The infiltrator goes around snapping everybody's neck.

The worry K2 fans are having on the forums is that the majority of newcomers have access to these classes that promote camping and a focus on kills as opposed to the objective.

They are trying to ask for adjustments that would make the game more team-oriented and less easier/exploitable for casual players.

5553d ago
OSU_Gamer5553d ago

@beavis

I don't know much about much, but one thing I do know is that ALpha isn't a fanboy or a troll.

He has 7 bubbles on a pro PS3 (something I think we can all agree on) website. Do you think he got that many bubbles by bashing the PS3? Come on man.

bageara5553d ago (Edited 5553d ago )

Killzone 2 was criticised for NOT being like COD

-Alpha5553d ago (Edited 5553d ago )

So, commenting with criticisms on an article about the beta is trolling? I assume you just want to hear "Great game, pwns all shooters, etc", correct?

I don't see the issue with me defending the concept of fans giving feedback to the game, like in the K3 forums. Here people don't like hearing anything negative

I have the beta, it's not hard to obtain :/

An infiltrator doesn't counter a Marksmen... considering they can't see them, ever. A marksmen doesn't directly counter another marksmen. In K2 they could, but not in K3. And yes, you do stay cloaked indefinitely with a silenced weapon (the machine pistol)

I never said the MP was bad, in fact, I love the MP. But, this may surprise you, I don't think it's perfect and thus I am criticizing the game's biggest flaws. I know the game can be even better and there are some things that hold it back. But I guess you don't like the idea of hearing something you don't like.

If you didn't know, the map "Corinth Highway" has areas where mechs hide and wait for others to pass. The mech keeps its back to a wall so that way they don't have to watch their back.

DelbertGrady5553d ago (Edited 5553d ago )

Alpha-Male22 is owned by M$.

AssassinHD5553d ago (Edited 5553d ago )

I have been around this site long enough to know that Alpha-Male22 is definitely not a troll. In fact I think this site would be a fair bit better if we had a few more users like him. His comments are always intelligent and constructive.

farrelljade5553d ago

alpha may not be a troll but, take this from someone who has played the hell out of killzone2. I wholeheartedly understand every change GG made to the 3rd instalment(bar no squad leader spawn) and agree with them 100%.

for instance on the killzone forums most of the so-called "killzone2 vets" are complaining about the TSP's in K3 when in fact it was the spawn grenades in killzone2 what caused most of the spawn camping.

people are really just going to have to adjust because the changes are here to stay!

Blaine5553d ago

I agree with the article's headline. My reasons are different though, and much more fundamental.

In KZ, character models are fairly large (ie: easy targets), the maps are quite cramped, and you move slowly. All this adds-up to: EASY targets. On top of that you have absurdly-strong aim-assist (and no option to turn the damn thing off--I HATE aim assist). This all means aiming skills ("gun-game") are thrown out the window--they're unnecessary in this game. On top of that, it takes so few shots to down someone now.

Aiming skills, in KZ3 = completely unnecessary.

Also, the mechanics greatly encourage camping. If you move, your gun is less accurate (sure, that's more realistic, but in a GAME all it does is encourage and help campers). If you crouch and camp, you get an accuracy boost. Also, GG have mostly gotten rid of KZ2's infamous input lag, but what people aren't mentioning (am I the only one who noticed?) is that it's pretty much been replaced by a feeling of accelerating input. I mean: for the first split second you input a command (I'm talking about moving the crosshairs) you move retardedly slow, and quickly accelerate to your chosen aim sensitivity. Again, this encourages not moving your crosshairs and just camping.

Now add-in all the other arguments about classes and spawning and game-modes, and you'll understand why people are labelling KZ3 a "noob-friendly CoD". I mostly enjoyed playing the beta (and my KDR is 1.58, so I wouldn't say I'm bad at it), but it's not what I'm looking for in a mp game (ie: something that requires and rewards gun-game).

HappyGaming5553d ago

Yes people should drop like flies you are shooting them with a gun you idiot...

I used to love KZ2 this does feel different but it is a better different.

Wh15ky5553d ago (Edited 5553d ago )

@Alpha

"The line was "adapt to high health and master the hard controls"."

Sounds like a line I may have taken for the first 6 months or so of playing Killzone 2.
I, for one, loved the weighty feel of K2 and I remember, having put 100 or so hours into the multiplayer, I then bought World at War and absolutely hated the floaty, speedy, unnatural controls, so I switched back to K2.

Then Bad Company 2 released and it became my new favourite shooter. I would, however, still return periodically to K2 and that was when I realised what people were talking about when critising K2s heavy controls.

The feel to BC2s controls are somewhere in between K2 and CoD and now K3 are similar to BC2s but certainly nothing like CoDs.

So no complaints here about Killzone 3s controls and I now prefer them to Killzone 2s.

As for the low health - it's the same for everyone .

Larry L5553d ago (Edited 5553d ago )

LOL....that guy blain just said Killzone has aim-assists........LOLOLOL FAIL. Killzone does NOT have aim assists. I've put hundreds upon hundreds of hours into Killzone 2 and the 3 beta. Never once has my reticles auto-tracked or stickied itself to an enemy. I think SOMEone is confusing Killzone with Call of Nooby: Auto-Aim Noob-fair 2.

iPad5553d ago

Man, stop with the essays. -.-

Blaine5553d ago (Edited 5553d ago )

@Larry

lol you fail nub. Maybe you're just not good enough to notice when your reticle goes somewhere OTHER than where you aim it. Unless my brain is subconsciously moving the sticks for me, there is very significant aim-assist.

By the way, I wouldn't know how the aim assist is in CoD because I don't play that noob-fest. You do, though, so maybe you should go back to your game of choice and not argue over things you fail to notice.

Edit: why is it every time I point out the aim-assist in a game there's always a nub who isn't aware he isn't fully in control of his actions to contradict me? It's infallible...

RememberThe3575553d ago

For someone owned by MS, he seems to be on the PSN a lot. lol

Bur I agree with you guys! Rabble rabble rabble I can't accept that people have different opinions rabble rabble.

Thoreau5553d ago

alpha, ive played with you a few times-uc2 and mw2 and i must say your skills are in need of improvement. nothing is wrong with kz3. i enjoy the game.... maybe you should bump those fps skill up.

dantesparda5553d ago

Alpha-Male is definitely a troll and anybody who doesnt think so, is either naive or a 360 troll, plain, pure and simple!

MaxXAttaxX5553d ago (Edited 5553d ago )

Like 'bageara' said.
At first KZ was criticized for not being like COD.
Now this?

DarkSpawnClone5553d ago

WOW! you guys really think Alpha-Male22 is a troll is that because he said killzone 3 isn't perfect are you guys such idiots or what,i have been on N4G and many other sites long enough to know a troll when i see one and in fact Alpha-Male22 is probably the most level headed person i have seen on any site,it's you guys that are full of shit N4G has the worst comment section of any of the sites i have gone too all the bull shit and lies that you guys spew could cover the earth 3 times over.

"Alpha-Male is definitely a troll and anybody who doesnt think so, is either naive or a 360 troll, plain, pure and simple! "

LOL,this is what I'm talking about right here most of you guys are idiots its like some unspoken law that if you say anything bad about the ps3 that person = a troll and or a 360 fanboy even if the only console they own is a ps3!! ..don't worry if there is a bad game or god help us all a flaw in a ps3 game, the world is NOT going to end,not every one who owns a ps3 is going to like killzone 3 ..i own 2 ps3's and a wii but the stupidity that go's on here every day from SOME of you is hard to watch
you guy's go ape shit if a ps3 exclusive gets a score under 10! acting like 8's and 9's are bad you guys really need to grow up i don;t know why i bother you some of you guys are a lost cause.killzone 3 is a great game and i hope you all enjoy it on the 22nd i will.

Larry L5553d ago

Blain, you are either just a fool or you actually believe your own BS. Or a 3rd option is that you are either just a Killzone hater like so many other fanboys on the internet....idk, but it's one of those 3.

1st off...I DON'T play CoD outside of when I'm FORCED to play it at my mate's house, because that's all he plays. My PSN ID is Darth-Krayt.....you or anyone else can look that up.

2nd.......Killzone absolutely does NOT have aim assists. I absolutely HATE aim assists. That's why I don't play CoD. Not since CoD4 anyway because the aim assists totally ruined 4 for me, and CoD's aim assists have only gotten MORE pronounced since then. It's quite easy to prove, and anyone who WANTS to know, instead of just peddling propaganda like you, can do so. Don't be a kill ratio loving baby for one game, and just go around NOT trying to kill people. and walk around looking for a place enemies go by alot. In the beta, a perfect place would be either side of the lowest part in the middle of frozen dam, looking up the steps towards the lower bridge where enemies walk by all the time. Just stand there with your reticle pointing at body level and take your thumbs off the sticks. When someone walks by your reticle, it will NOT MOVE A MILLIMETER. Therefore there are no aim assists. If you try that in CoD, your reticle will stick right to the person and pull in the direction they're walking. FACT.

I test this in EVERY FPS I play to know for sure if it has aim assists or not. And no Killzone has ever had it, not 1, 2 or 3. YOU obviously havn't tested it as I have. So some random liar on the internet like you isn't going to tell me it does. I KNOW for undeniable fact, and if it had aim assists, I wouldn't play it. Which is why Killzone is one of the only console FPSs I'll play.

Get informed, instead of just being a propaganda spreading BS artist. MSNBC could probably have a position for you though.

-Alpha5553d ago (Edited 5553d ago )

@larry:

Bullet curve

http://www.youtube.com/watc...

Fans complaining about aim assist

http://community.killzone.c...

http://community.killzone.c...

Thought I'd show you that, at least compared to K2, there is some sort of aim assist. Most people in the forums seem to acknowledge its existence, but some seem to also deny it.

However, with Move players dominating some games, I don't really mind, but it'd be nice if they got rid of the "curving" in that first video IMO. I do think it exists judging from the video/people saying it does. I haven't tested it out in the beta for myself though

DEagle-izer5553d ago

@ Alpha-Male22

Saying Custom classes is a must in KZ3 is idiotic @ most. Why would you not bash BF:BC2 for it's class system if you have a problem with KZ3's?
If ppl got to mix and match abilities like COD does, WHERE THE FUCK IS THE BALANCY IN GAMEPLAY?? There is a class system for a reason.

This article is not entirely accurate about the flaws in this game because of it's references to several ppl's comments regarding THEIR experience. It also seems the writer and the players involved lack some skill to really see the effective and ineffectiveness in the gameplay, classes, weapons, etc

“Shotgun seems to kill with one shot from medium range,” REALLY??

I never found myself killing an enemy with a shottie @ mid range in 1 shot unless the enemy was caught low on health. If I was up close to sum1, of course it should kill with 1 shot, th@s the way a shotgun should be. It's also somewhat tricky to control.

"Medics. What’s the chuffing point? You get about three seconds to resuscitate downed comrades, and even if you do manage it, you’ll get sprayed down with machine-gun fire faster than a spider caught in a power hose"

UTTER BS!! This would be YOUR fault if you don't clear the place out b4 reviving your partner or choose the right moment to.

My rant ends here.

Larry L5553d ago (Edited 5553d ago )

In that video bullets appear to curve from the mech, I don't use vehicles, so I can't speak to that. WHat I CAN speak to is that regular weapons don't. There is absolutely no aim assists on regular weapons. You'll notice in that video that that guy tries his damndest to get the regular weapons to do the same thing, and they don't. Those bullets flew straight and true, and you'll also notice that his reticle doesn't move even slightly, when he tries to get it to auto-aim CoD style. There's no auto-aim. And that video proves it. I don't see how that guy's trying to act like it proves it does.

And you seem to be on the internet enough to know how much people on the internet lie about anything they don't like. The majority of people who bash Killzone don't even have a PS3, nevermind actually play Killzone to have any valid complaints about it. They just try and find some complaints someone ELSE on the internet said, that sounds plausible enough to them that it may be hard for real fans to criticize away, and they all jump on that bandwagon. Alot of people all saying the same lie, doesn't make the lie any less of a lie, does it? If you admitedly havn't tested it yourself, but are repeating other people's lie.....what makes you any better than them? I HAVE tested it, and there's no auto-aim, at least on weapons you actually hold.

Though I admit, in that video it APPEARS that the mech may have curving bullets. But you don't know how truthfull the guy making the video is. He COULD be using Move, and just not be disclosing that.....in which case bullets would be going where you point the Move, which is often not exactly where the reticle is pointing depending on how you set up your deadzones. And that's always most noticable when you are aiming towards the edges of the screen, which btw is exactly what he was doing when those bullets "curved". Which is exactly why alot of people who use Move on Killzone 3 and even MAG, turn the reticle off. Because it can be disorienting with your reticle not always pointing where you're pointing.

You really can't believe everything you see and hear on the internet. Especially considering how many people on said internet have agendas against anything they aren't fans of.

+ Show (20) more repliesLast reply 5553d ago
5553d ago Replies(2)
LOGICWINS5553d ago (Edited 5553d ago )

"Seriously, if i wanted to read a rant about Killzone 3, i would go the official Killzone Forum. All the 'Hardcore' Killzone 2 fans sure love to complain there."

And they have a right to complain...just like Infamous fans had the right to complain about Cole's new voice and character model. I would have agreed with you if you stated that you respectfully disagree with the writer's opinion...but to put down the large following of gamers that got accustomed to KZ2's gameplay is highly immature on your part.

Your a hypocrite. You don't like it when people complain about KZ3's new gameplay style....yet its okay for YOU to complain about the complainers.

"The way it is now, most COD players I run into find it "cool" to stay invisible throughout the whole game, sit away from the objective, and just kill people completely undetected."

Yes. Yes. YES! The majority of deaths I have are due to campers waiting at chokepoints with Harry Potter cloaks.

-Alpha5553d ago (Edited 5553d ago )

I was worried about the marksmen class from the start. Knowing that he can stay cloaked indefinitely and seeing that he has access to an Assault Rifle meant that he was going to be more in-your-face than sniping at distances.

Also, I think it's because of Move, but they got rid of the SIXAXIS shaking so the sniping is much more like BC2, but it's also always 1 hit 1 kill. People are finding more and more snipers and I'm also noticing more "Quick scoping" attempts by players (Youtube is full of new players doing just that)

How do you find the tactitian? They are rewarded more for kills than capping TSAs. They need more than 50 points IMO. It makes players just use the spot and scan for 100 point kills.

IMO the spot and scan should go back to the way it was in K2 and back to the marksmen. That way, marksmen get countered directly by other marksmen. Right now they have nothing that directly counters their invisibility.

It would also give them a team-oriented ability as opposed to being total lonewolves.

BloodyNapkin5553d ago

@Alpha-Male22

Ok first off the Marksmen does not stay cloaked indefinitely. You move you ripple and if you kill someone you uncloak, which is a perfect time for a counter sniper.

Secondly the Marksmen does not have access to a assault rifle, unless you kill and enemy and drop your main weapon for it. You can pick a silenced type sub machine gun.

Thirdly it is not a 1 shot 1 kill unless you get a headshot. You shoot someone they go into "secondchance" as i call it. Then a medic can revive you, or if you are a medic you can stand back up.

And lastly marksmen do counter marksmen. If someone is cloaked you scan the field the name will show up and you just shoot, very easy.

Blaine5553d ago

lol "harry potter" cloak!

The marksmen is definitely op. If you're moving while cloaked in cqc, you'll get spotted easily, but at range you're literally invisible (if it wasn't for the enemy's name appearing in red above his invisible head, they'd be impossible to snipe! :P). And the sniper is way too strong--OHK, anywhere. Should be insta-kill headshot, maybe body shot, but definitely 2 hits to the limbs.

@napkin:

Marksmen no ar? He has the best one! A little weaker than the tactician's, but it's more accurate (accuracy > stopping power when headshots are more powerful). Also, it's the second primary weapon you can unlock for him, so he's quickly available. And with fully upgraded cloak you stay invisible as long as you kill enemies with a silenced weapon (the last pistol you unlock is a silenced machine-pistol) and take no damage.

Marksmen is fun, but definitely op, since everyone is using it now! Most of the time there'll be one tactician on hand to capture useful spawn points, but more often than not there's NO engineers to repair ammo crates anymore. Everyone's just running around with their camo-suits.

-Alpha5553d ago (Edited 5553d ago )

@Bloody Napkin

If the Marksmen is using a silenced weapon, he stays cloaked indefinitely.

The marskmen has access to a 5-burst Assault Rifle with a dot sight scope. He can master all distances as a result. And like Blaine said, it's one of, if not THE best Assault rifle in the game

Using the sniper rifle guarantees a one shot kill anywhere on the body, unless maybe if they are using armor. And being downed isn't anything like last stand from COD. You get the death regardless and the enemy gets the point.

And my comment about being countered was about a direct counter, not a counter in which you have to manually find the enemy yourself, which is a lot harder than you make it sound. Yes, you can see the enemy name, but I guarantee that the sniper almost always sees you first. Also, if people are smart, they don't upgrade to the radar jammer. For some reason Marksmen's class update ++ seems inferior to +

Not only that, but my problem is that people DON'T use cloaks that way, they use it to camp players that pass by, and when you have lots of camper snipers on a team like that, you have a game of players who do nothing but reap in kills and decide not to do objectives.

Holeran5553d ago

Sorry Bloodynapkin but you don't know enough about the marksman to comment on them. No access to an assault rifle? (that is thier second weapon upgrade). And you uncloak when you kill someone? Try again, when you are sporting the machine pistol (which is thier third secondary weapon) you never uncloak when you kill someone. I loved playing the marksman but when you get your primary of an assault rifle and secondary of a machine pistol I too belive it needs a little more balance.

+ Show (2) more repliesLast reply 5553d ago
disturbing_flame5553d ago

There was a close beta several months ago ?

What happened at that time ?
Was it the same gameplay ?
I mean stoping power with lack of health ?

How can it be possible to make a closed beta and have a game that is unbalanced when you release the demo ?

The major problem is also the spawnings. It looks like they didn't learn from KZ2 when i read the article.

PhoenixDevil5553d ago

Hey, there was a closed beta not that long back, I was a fortunate to be in it n the beta feedback forums were FULL of negative comments, some better written than others but 95% wanted it to be lyk KZ2 n the only thing they've done is up the recoil slightly on the LMG n SMG

There is slight more balance in this latest version of KZ3 as the tactician n the LMG were drastically over powered in the old beta. Not all games are balanced, even if they've had a beta, I would go into more depth but using a phone at the min, PM me if you want more details but I have to say I sadly agree with the basis of the article

-Alpha5553d ago (Edited 5553d ago )

The major issues with the closed beta was the TSA placement in the other two maps, the exoskeletons and the way they were being used to camp, and some other issues at that time, including health and weapon balance. I remember complaining about the potential of the marksmen but only now are people beginning to notice.

It had low health and stopping power, but again, the major focus was people criticizing the new spawning system.

They swapped one spawning system for a totally different spawning system that brought with it its own issues. There were tons of suggestions for fixing spawn nades and it sucks that they didn't do it. IMO all they had to do was make spawn points destructible or have more spawn zones that Tactitians fixed like ammo deposits for Engineers.

The major problem is that TSAs, if not placed perfectly like in this beta, resort to games being biased towards certain teams.

For example, the search and retrieve zone for the ISA in RIGHT in front of two of their bases yet for the Helghast they have to run for like 30 seconds to just see their drop zone.

The ISA also are much closer to the first two TSAs than the Helghast who have to run across the map to get theirs.

If Warzone had dynamic spawning back, or at least the spawn on squad leader, we'd have a less predictable flow, but the way it is now, the ISA have advantages over certain modes and the HGH has the advantage probably over S&D.

disturbing_flame5553d ago

thx for your feedbacks guys.

interesting, very interesting

@ PhoenixDevil : It makes me wonder for the other maps that were in the closed beta, how much did they balanced the game for those maps ?
The spawn trap in KZ2 was too violent at a point the game was unplayable, i fear they didn't learn from their mistakes.

@ Alpha-Male22 : And people disagreeing...
Such a shame, if they knew those feedbacks are meant to make their experience with the game more confortable if GG was taking care of it...

--------5553d ago (Edited 5553d ago )

-
Yeah, the vast majority of the people on the KZ forum are pathetic. Most of them just lose their temper and attack anyone who disagrees with them, they're far from mature adults.

Whenever the threads complaining about Killzone 3 are met with mature responses from people seeking a structured debate, those comments are then followed by the 'vets' (LOL) attacking the commenters from every possible angle. Disagree if you want, that forum is filled with nutters.

If you want Killzone 2, play Killzone 2. GG aren't going to change the entire game because the minority dislike every little thing about it. They want it to be KZ2 with better graphics - not happening.

Either love Killzone 3 for the amazing game it is, or play Killzone 2 and run around Radek crying about the new game - your choice. CoD fans don't like Killzone. It's usually only well spoken guys who are sick of CoD and want to play something new and master it move over to playing KZ3 as their main FPS. The CoD kiddies however, play the game for 5 minutes and rage at the intricacies of it.

farrelljade5553d ago (Edited 5553d ago )

could not agree more!! its funny how you see all these articles calling the game a CoD clone when, honestly it couldnt be further away from the series. there is absolutely nothing in the multiplayer demo which suggests the game is trying to take after call of duty. whats now happening is a small minority of the killzone fanbase complaining about anything they can because they didnt get killzone2 with upgraded graphics!!!

DeathMetal14745553d ago

"Yeah, the vast majority of the people on the KZ forum are pathetic. Most of them just lose their temper and attack anyone who disagrees with them, they're far from mature adults."

hmmmm that sounds like a site I know

cleanhealthy125553d ago

i had kz2, had a 2.something k/d, been playing kz3 beta, have 2.8

its easier & way nubbier. infiltrator is overpowered, and aiming takes no skill.

also its funny you bitch about games like cod, when this is pretty similar just with a feeling of weight & better graphics.

also, dont call other people noobs unless youre good. (2.0 + k/d & win ratio)

+ Show (3) more repliesLast reply 5553d ago
awiseman5553d ago

More like camper friendly, the weighty controls constantly make your character get stuck on stair railings and stuff. Which makes camping much more productive.

SuperStrokey11235553d ago

I have to disagree, KZ3 is awesome so far.

Blaine5553d ago

Nobody said it wasn't awesome. We're saying GG have completely changed what KZ used to be in favor of a more CoD-type gameplay.

2late5553d ago

"noob friendly CoD game" is an oxymoron

jagstatboy5553d ago

it's a pleonasm, not an oxymoron. Unless you think COD is not a noob friendly game.

Xfanboy5553d ago

Any fps with a controller is noob friend I think..

Show all comments (106)
70°

3rd Horizon Is Expected To Be A Long Ways Off, Majority Of Guerrilla Is Working On Hunters Gathering

The third mainline Horizon is expected to be a long ways off, as a majority of Guerrilla Games is working on Hunters Gathering.

Read Full Story >>
twistedvoxel.com
-Foxtrot83d ago

What a waste of their time, it would be a lot different if it was a small team of theirs helping an external studio or something but to have this be one of the teams main games is just overall sad to hear.

Don't get me wrong, I don't think we need Horizon 3 right now as I don't think there's much they could really do to make it stand out from Horizon II but I wanted to see a new IP from them to give the Horizon franchise some breathing space so when we did get Horizon 3 it would feel more fresh. Horizon II was a good game but you could tell when playing that it was just a sequel which felt like the main appeal was just being a more super refined version with a lot of quality of life improvements compared to the first game, even then it felt it was struggling at times to really stand out, maybe it was because it was a PS4/PS5 cross play title and didn't get to take advantage of the PS5 new tech who knows.

If this game flops, it's just going to give people more of an excuse online to hate on the franchise even more and might end up hurting the anticipation for Horizon 3. They were better off doing a new IP or a reboot of Killzone

JEECE81d ago

Exactly. Sony seems to be getting things exactly wrong with Horizon. It's the type of IP that needs to disappear for a few years and then come back with a third game that really feels like an evolution from 2, rather than just an iterative sequel, like 2 was from 1. It isn't the type of franchise that is going to support a ton of spinoffs.

Sircolby4581d ago (Edited 81d ago )

After watching that trailer...the chances of it flopping are pretty high. That trailer did not look good. Disappointing because I actually enjoy the Horizon series, but Hunters Gathering looks like it will miss the mark.

Eonjay81d ago

For the love of God... don't believe this. This whole story is engagement farming and is based on a one word tweet without context. The obsession with every whim of Jason Scherer is stupid.

Profchaos81d ago

The way Sony is trying to Disneyfy horizon is already hurting any interest I have in the franchise

I'm just hired of the whole thing now honestly it feels oversaturated even though we only have two mainline games

We have two live service games, a VR game a movie coming and remasters of the first game

I'm over it

+ Show (1) more replyLast reply 81d ago
Kurisu81d ago (Edited 81d ago )

Honestly, I can't say I mind this. Forbidden West was a good game but it didn't exactly leave me desperate for it's successor.

neutralgamer199281d ago

Horizon 3 will most likely be a launch window title for PS6

isarai_lee81d ago

Well I loved the first game, and while i acknowledge how much of a step up the second game, was it's insane! I absolutely did not like the second game from a gameplay standpoint. It seemed woefully unbalanced and a shocking amount of glitches that I'm surprised review sites did not report on.

But this series is a rare case of "just because it sells gangbusters, doesn't mean it's popular" like yes the mainline series sells a ton, but you wouldn't know looking at how it has failed to enter pop culture like God of War has. So trying to sell things by throwing it's name around just isn't going to work, the flop that was the lego game was proof enough of that, and this may be exhibit B for the same case.

I hope im wrong, i mean who doesn't want more fun games, but i just don't see it, and i hope their next game is a new IP cause otherwise it's gotta be so good it cleanses my pallet of the bad taste forbidden west left in my mouth

MayorPauline81d ago

Indeed. I glitched in between obstructions on more than one occasion. I also remember gliding for an extended period of time and the game abruptly blacked out for a few seconds. I thought it crashed but it came back on. That was on the PS4 version of the game.

isarai_lee81d ago

More than a few occasions i was getting trapped inside geometry and would have to fast travel or die to eacape, also had like 4 campfires i could not use because it would spawn me in the ground. Also has an issue where the longer my play session the worse the framerate would get till it was no bs like 3fps and i would have to restart the application which kinda sucks when you're in the middle of a loooong fight mid mission. I actually stopped playing for a few weeks until that specific problem got patched. This was all on the ps5 version for me

raWfodog81d ago

I had an excellent experience with Forbidden West because I didn’t play it until the complete edition released a year and half after the original release date. I’ve learned a long time that it’s best to wait until these big games are patched up because they almost always have bugs and glitches when they first release.

DivineHand12581d ago

I am confused. What was wrong with the Horizon 2 gameplay?

The focus of the game was to use the appropriate weapons to detatch craftable parts before killing the machine. This added a lot of challenge to the fights. They also revamped the melee system to allow alloy to do combos and special abilities were added that applied buffs.

Can you provide examples?

isarai_lee81d ago

Maybe they rebalanced it after the fact but playing through it at launch and the few months that followed, if you werent using corrosion/acid in the late game, you were getting your a$$ handed to you ESPECIALLY with the final boss fight. Literally had to load a previous save because i didn't have any major corrosion weapons for the final fight, and it wasn't an isolated incident as lots of people were online having the same experience. Also ran into more than a few enemies that just seemed to have crazy overpowered attacks for literally every situation like the Babboons and the shellsnappers, ESPECIALLY the shellsnappers that just spam the leap attack then burrow into the ground constantly giving little to no opportunity to target weak points.

The mellee ststem was fine except a few melee pit challenges, those got real stupid near the end getting one shot before i could even move after the timer.

-Foxtrot81d ago

I think the best way of looking at it is Sony seems to want to force the success as quick as possible rather than letting it happen naturally over a longer period of time.

God of War has been nurtured for a long time and even when the series started to get stale and over done (there was far too many games coming out) they paused long enough to softboot it with the 2018 God of War that lifted it straight back to the top.

Horizon hasn't been on that journey and even if you compare it to Killzone, a franchise where even by the release of Shadow Fall started to feel a little stale, has had more content (not just games) thrown out in 9 years since the first release compared to what Killzone had in the same period, Shadow Fall being the last game released in its 9th year.

JEECE80d ago

It's weird to think about, but the gap between God of War: Ascension and the 2018 Reboot was basically the same as the gap between the first two Horizon games (five years). I guess the fact that most people (including me) stopped at GOW 3 made it seem longer.

Profchaos81d ago (Edited 81d ago )

Yeah there's a weird phenomenon where sometimes things sell because they are in the right time and place not because they are amazing and phenomenal successes in every aspect sometimes something needs to be just good enough

Horizon to me feels like the franchise especially 2that's just good enough in most regards Nd it came early in the ps5s life but you don't see a cult following like you do mass effect or the last of us most people are like ok cool that was fun enough and leave it at that

I actually think we will see a massive drop off for 3 because people will feel like it's crossed the bridge to being to much

JEECE80d ago

"sometimes things sell because they are in the right time and place"

In a way it feels like that is true for Horizon (particularly the second one), but the series is also notorious for launching near major competition. The first one launched right before BOTW (different platform, but it still resulted in a ton of comparisons), and the second one launched at almost the same time as Elden Ring.

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320°

PlayStation Studios Could Embrace Decima Engine As Guerrilla Expands Developer Support

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.

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twistedvoxel.com
RaidenBlack473d ago (Edited 473d ago )

Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.

VersusDMC473d ago

Maybe ease of use is what made it a better choice. And it was already tested by a another studio with kojima productions having shipped death stranding on Decima.

Eonjay473d ago

I wonder if this is for studios beyond SIE and KP. Decima has also proven itself of platforms beyond PS5 so I wonder how comfortable they would be with allowing non first party use it wherever?

Minute Man 721473d ago

They should use the Ready at Dawn engine

DarXyde473d ago

That engine is mighty impressive, even by today's standards. The cloth simulation and gun animations are absolutely chef's kiss.

But I think it's one of those very intensive engines that will choke the hell out of the hardware and you're looking at a short and linear but very detailed experience. More or less what you get from a UE5 game that really forces the hardware (e.g., Hell blade II).

For that reason, Naughty Dog's engine is probably more practical: still extremely detailed (albeit less so) but allows for a more wide-linear experience and you're still left in awe.

But if we're going open world, absolutely Decima.

porkChop473d ago

They don't own that engine, and Ready at Dawn doesn't even exist anymore.

anast473d ago

They already have embraced it along with some other engines.

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jjb1981473d ago

They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

anast473d ago

This would be a cool gift to the fans.

jjb1981473d ago

I'm a huge Killzone 2 fan. It's my favorite shooter of all time and I wish they'd revive the IP. I know a remake of KZ2 would do very well. My original PSN friends I met were on KZ2 and and we formed a clan. I've been itching to get that 3 star badge. Only made it to 2-star.

Eonjay473d ago

Fun fact Decima IS the evolved version of the Killzone engine.

OlderGamer17473d ago

Noppe, its build from the ground up....

CrimsonIdol473d ago

A Killzone 2 remake where the controls are actually responsive could be cool.

mike32UK473d ago

The character has weight, it was a design choice which many people happened to like. You're probably too used to the floaty controls of COD

CrimsonIdol472d ago (Edited 472d ago )

yeah I remember that argument too. Then how that argument went away when they fixed it for the sequel. having massive input delay before anything happens due to technical issues isn't an artistic choice. It's good copium though

RaiderNation473d ago

Rather than a KZ2 remake, I'd rather see them do a KZ reboot! If they're going to do a remake, I'd rather see a PS5 remake of KZ Mercenary! Hands down one of the best Vita games and the 2nd best Killzone game in the series (after KZ2).

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120°

5 Game Reveals We Expect To See In 2025

Richard Bailey Jr. of The Koalition writes: 2024 was a special year for new game announcements and reveals across various broadcast industry events. From the official return of the Virtua Fighter series to the revival of several Capcom franchises like Onimusha, there is no doubt that the future looks bright. With this in mind, I wanted to put together a quick list of a few game reveals I fully expect to be announced within the next 12 months of this calendar year.

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Knightofelemia483d ago

I would love it if Capcom would throw a curve ball shock everybody with a Dino Crisis remake. I would day one the game if it came true.

BrockEmSockEm483d ago

5. Resident Evil 9
4. The Next Final Fight (Street Fighter)
3. Housemarque’s Next Game (They made Returnal)
2. Horizon Forbidden West Sequel
1. Half-Life 3