
Eurogamer writes: "In the days before MineCraft, another Swedish MMO (loosely defined) ruled the roost: Love. Constructed by one man, Love is a watercolour world of base-building, co-operation and conflict, all presided over by an alarmingly sophisticated AI. What takes entire teams of developers days to create can be knocked up by Love maker Eskil Steenberg effortlessly, thanks to an arsenal of powerful, home-grown, time-saving developer tools. As an example of what one man can achieve, Love is awe-inspiring."

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Fundamentally, LOVE is extremely, painstakingly minimalist. You can move left and right, you can jump, and you can place checkpoints.

Dedicating your life to mastering a craft requires an internal understanding that sacrifices need to be made if your intention is to be the best you can be. Relationships with friends, one’s own health and the ability to dedicate enough time and energy to enter the dating world are some of the very common facets of everyday life that are occasionally put on the backburner when you work in an industry as volatile as esports. Long hours, working weekends and traveling around the world can and do impact those who work “traditional” jobs but esports can take it to extremes at times. Thomas “Khaldor” Kilian is no stranger to the impact that devoting more than 15 years of his life to esports has had on his ability to find love, enjoy a night out with friends and form intimate relationships with peers around him.