gamesTM Names Most Influential Industry Figures

NowGamer: The latest issue of gamesTM reveals the most important people of the games industry today...

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nowgamer.com
50°

Kotick claims lawsuit objecting to MS-Activision deal was "tied to Embracer's desire to boost sales"

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.

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gamesindustry.biz
OpenGL1d 4h ago

Yeah, the Microsoft deal has DEFINITELY worked out for everyone.

galgor1d 1h ago

Can this mother fucker just get lost already

PRIMORDUS1d ago

He belongs in here ⚰️, hopefully sooner than later.

MrDead9h ago(Edited 9h ago)

Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.

110°

‘I wish I had the Katamari IP’: Creator forced to leave the US after struggling to find success

Keita Takahashi says he has ideas for new Katamari Damacy games…

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videogameschronicle.com
T3mpr1x31d ago

Well that sucks to see. Maybe it'd be easier to work with Bandai Namco in their home country, at least.

__y2jb30d ago

Some of the Katamari games have been great but lets face it, the concept is done now and new entries are just milking it.

TheColbertinator30d ago

I liked Katamari in the PS2 but dude you need new ideas

Christopher30d ago

You've inspired him. His new game will be about a princess who has to undo all the horrible work her brother did. You must unroll all these things and put them back in their place. Thank you for your words of inspiration!

TheColbertinator30d ago

Thank you for your attention to this matter. Bigly.

Deeeeznuuuts30d ago

That sucks for him 🥺 maybe he could make a spiritual successor of he finds a publisher?

50°

To a T was meant to counter the "downer" vibes of 2019, Takahashi says it "did not sell well"

To a T is a wonderful, joyful story about not fitting in – but it also illustrates why it's "definitely getting harder" to create experimental games

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gamesradar.com