120°
Shikoro5501d ago

Why no MLAA for older series, like 3xxx? Disappointing, really. :(

MAJ0R5501d ago

finally, I'm really hoping that these are good

Kon5501d ago

Nice, will download this ASAP.

jakethesnake5501d ago

Same - I downloaded at work onto a jump drive to save my bandwidth at home. Thanks for posting this - although I was surprised to see it gave performance increase numbers for the 5xxx series and not the 6xxx series. Strange...

Megaton5501d ago (Edited 5501d ago )

I don't see the option for MLAA in my CCC. I've got a 5000-series card, which it says is now supported.

Edit - Nvm. The Steam update just reinstalled 10.12. Got 11.2 off of the AMD site and now I see it.

BlackKnight5501d ago

It's great to have this for games that don't support MSAA, like GTA4 or Crysis 2 (Unless Crysis 2 has some other method).

Megaton5501d ago

To be honest it looks f*cking terrible. Maybe I'm doing it wrong, but it makes everything look horribly blurred and washed out AND it still slows down the FPS just as much -if not more- than MSAA.

Tried it in Mass Effect 2 and New Vegas.

BlackKnight5501d ago (Edited 5501d ago )

@Megaton

Unlike most people on this site would say, MLAA is around 4xMSAA quality (not 16x or whatever), it really varies. Depends on what edges are being "improved". One can't really put a sample number on it like MSAA. It's not that amazing.

Chain link fences and dense, small foilage does not look nearly as good. MSAA wins hands down. MLAA is still better than none though.

Example:
http://www.hardocp.com/imag...

You sometimes lose details in textures as well, this is the blur that is sometimes quite noticeable.

http://www.hardocp.com/imag...

Notice "Bridgestone" being more blurry/washed out (more gray than black now) with MLAA on.

As for your performance drop, I am not sure why it would hit so hard.

Megaton5501d ago

The most noticeable thing is that it seemingly destroys textures with blur. It even warps the framerate numbers on Fraps.

Arksine5501d ago

@BlackKnight

It was DigitalFoundry that originally made the comparison of MLAA to 16xMSAA. Folks picked that up and ran with it.

The truth is somewhere inbetween, and it largely depends on the internal resolution of the game. If you are gaming at 1080p 4xMSAA will probably eliminate aliased edges every bit as good as MLAA would. At 720p that isnt the case IMO.

You are correct that the items you described Will look better with MSAA. However, if textures are being affected then its due to a poor implementation by ATI. PS3 games that use the technique don't suffer from that issue.

Bottom line, if you are gaming on a PC you should probably always choose MSAA, unless you have an underpowered card and are gaming at 720p. MLAA is a good alternative for consoles where GPU performance is limited.

LightofDarkness5501d ago

MLAA is not useful in applications where traditional msaa is an option. These titles use a forward rendering approach which allows for AA to be applied during the rendering process. Most games use this method, such as new Vegas and mass effect 2.

However, games that use a deferred rendering approach don't really allow for traditional msaa and thus they don't support it. This includes games like dead space, crisis 2 and gta 4. Thus, mlaa is available to use on these games as a post processing effect, which can have results equivalent to 8xaa with the performance hit between 2x and 4x.

Using mlaa in forward renderers has mixed results, but mostly the effect isn't as clean an performance is far less than desirable. If msaa is available, use it. If not, mlaa is a perfectly good alternative. It looks great in dead space!

BlackKnight5501d ago

@Arksine

Yea, like I said, you can't say MLAA= *xMSAA. It just doesn't work.

Would MSAA be better at 720P (lower resolutions) because it is actually grabbing extra samples that aren't present in the untouched 720P image? And I mean in the case of something like the fence or anything that has VERY little pixel data in the original image. I agree that MLAA would probably do better with general edges than 4xMSAA at lower resolutions (building silhouette against a sky).

As for the texturing, how do we know whether or not MLAA affects the textures in PS3 games when we can't turn it off for comparison?

+ Show (3) more repliesLast reply 5501d ago
GrumpyVeteran5501d ago

Yeah morphological filtering is pretty terrible.

Not only does it just blur the shit out of everything, even just 2D text gets completely distorted. And even better, Windows Live Messenger turns into a smudged oil painting with it enabled.

ugabugaz5501d ago

If only Catalyst Control Center actually worked on my laptop. Anytime I start it, it just doesn't start. Grrr. Been this way ever since 10.xx. On a VAIO laptop.

Christopher5501d ago

Graphic driver support on laptops in general are pretty crappy, IMHO.

EL1TE5501d ago

When that happens the only wait to get it to work is to do a clean install, which means you have to uninstall the drivers trough add/remove, then reboot and install this app:

http://phyxion.net/Driver-S...

After installing the app open it and check the ATI box and press clean, reboot.

Install the new drivers and reboot.

I know it's frustrating so much reboots but that's how it works. :/

ugabugaz5501d ago (Edited 5501d ago )

I've tried everything to fix it. This includes a complete uninstall, including reboots all in safe mode. Then using CCleaner and Driver Sweeper to remove anything left over. It still doesn't start. Actually the only component of CCC that works is a menu for HydraVision.

I'll try it again for 11.2 but I doubt it will work.

Megaton5501d ago

Same thing happened to me. Just wouldn't start. After a few dozen uninstall/re-installs it started working again.

Show all comments (25)
60°

Next-Gen Xbox on Track for 2027 Release According to AMD

AMD has mentioned that the next-gen Xbox is on track for release in 2027, which means we might be in the final year of the Series X|S.

33d ago
KicksnSnares33d ago

Xbox is dead. How are they making another console? Fake news lol

fr0sty32d ago (Edited 32d ago )

They might think taking a crack at the PC/console hybrid approach might work out for them... but with PS6 delayed until 2029 at least, there went the power advantage that paying all that extra money was supposed to afford them once PS6 does launch. Also, releasing a console right now is stupid with RAM prices as high as they are. Either we're gonna be forking out $1200-1500 for this thing, or it's going to get downgraded. It costs over $700 to put 64GB of RAM into a PC right now because all the AI datacenters are buying up ALL the RAM.

Maybe a select few gamers will be willing to fork out that much $ for a system that is more powerful than PS5 Pro, but most gamers are only just now feeling like PS5 is hitting its stride and still has a few years of life left in it before we need to move on to a new generation. Plus, by the time PS6 does launch, RAM prices will be stablizing, so PS6 will be able to put much more of its overall budget towards a more powerful GPU and CPU vs. having to spend such a large chunk of the budget just on RAM like the new Xbox will, assuming it does drop next year while still in the midst of this RAM crisis.

Reaper22_32d ago (Edited 32d ago )

People said the same thing about xbox 360 launching early but it turned out pretty good. Microsoft's R&D is much larger and more cash rich than Sony's. They have the money to do it. One of the reason Sony is waiting because they arent ready to spend billions more on hardware and the PS5 is still selling and that would definitely hurt their sales. Plus they just released Ps5 pro.
The series x isn't selling well so for Microsoft its a good time to get ready for next gen. The next console from xbox is gonna be for core gamers and no matter when sony launches it probably wont have many advances over Magnus if any at all. Im confident it will be on par or better than the next Playstation. Even the series x does features that ps5 or the pro still cant do. Sony shouldn't of released the PS5 pro. Imo its not needed and underwhelming. They could of used what they spent on that for the PS6

salis84432d ago (Edited 32d ago )

First, no one actually said that PS6 is delayed.

The rumor started with Tom Henderson saying he thought PlayStation might consider delaying the PS6 due to RAM prices. He specifically did not say that he heard that they were going to delay it or anything like that, it was 100% speculation, and he never implied otherwise.

That said, let them delay it, the PS5 Pro especially with FSR 4 coming in the next month or so, will be more than sufficient. There isn't going to be any publishers, including Microsoft, willing to skip PlayStation's user base, especially when publishers seem eager to put games on Switch 2 which is a significant step down even from the base PS5. So, the idea that having more power is really going to shift things in their favor is extremely hard to believe.

Microsoft can make as many consoles as they want, the issue is convincing people to buy them.

Both the PS5 and the Switch 2 sold double the amount of consoles in December that the SX sold in the entire year of 2025. And I doubt that a super expensive co-pilot box is going to help them, especially if you look at the lackluster sales AI equipped PC's have seen.

32d ago
Eonjay32d ago

The next Xbox issaid to have 36 GB of memory so the price short from ram should not be as apocalyptic as a 64 GB kit. With the PS6 coming in with 30 GB, the RAM should not be what makes the Xbox cost so much more. Of course without Microsoft subsidizing the console the actual MSRPs may diverge wildly.

fr0sty32d ago (Edited 32d ago )

32GB of DDR5 still costs in the neighborhood of $250-300 for the super cheap stuff, $450 for the name brand. That's what entire consoles used to cost. That eats up a huge chunk of the budget that was supposed to be paying for the CPU and GPU, which means that the cost of this system will be driven farther north than previously anticipated, and it was already expected to be above $1k. Releasing a console in the middle of an industry-wide RAM shortage is stupid. Even GPU makers are scaling back production because of it, and focusing their remaining stock and production towards selling to datacenters. Some memory manufacturers have dropped consumer products entirely and now only make chips for datacenters. Nvidia is scaling back its consumer GPUs, no longer offering the super series of some GPUs, for instance.

For MS to pull the trigger now means releasing at a very risky price point against a PS5 that is simply on fire, even outselling the Switch 2 in many cases. It's coming at a time where the Xbox brand is at its weakest ever, and consumer confidence in the brand is at absolute rock bottom. Nobody wants to drop $1500 on an Xbox when they can play the same games on their PS5 Pro for half the price already, or even cheaper if using a base PS5. Only a select few enthusiasts will bother to fork out that kind of money... by the time this product reaches a price point where it can have mass-market appeal, the PS6 will be dropping... but by that time, RAM prices will be dropping, so PS6 will now be able to, assuming it does delay until 2029, invest more into upgrading its architecture over the previously released spec, invest in more RAM than the new Xbox will have, a better CPU & GPU, etc.

As for nobody saying PS6 will launch in 2029, nobody said it would come sooner either, not officially, at least. As of now all we have to go by are rumors based on internal information that could easily change at a moment's notice. Even the design of the chip itself could change as it has not yet entered into production. They could easily opt to include a few more CUs, more RAM, more CPU cores, etc. between now and when it does officially enter production. So, MS could drop a new Xbox now, but it wouldn't be wise, at all, for them to do so if they plan on even holding a candle agains the juggernaut that will be PS6. PS5 will most likely mop the floor with it due to its price point alone.

And that's assuming MS even gives the green light to start manufacturing the console to begin with. We'll see in the coming months if production even happens. Microsoft's shareholders damn sure aren't going to be willing to subsidize anything at all after they just dumped $100b into buying game publishers, expecting to see a ROI, and not seeing it anywhere near as fast as they'd hoped, which is why we're now playing Xbox games on PS5.

As for MS sitting on RAM, they are sitting on some, but Xbox is sitting on none. Microsoft knows good and well they will make far more money putting that RAM into datacenters than they ever would putting it into a console that is already at a huge disadvantage before it even launches, and has little hope of generating a lot of sales.

+ Show (2) more repliesLast reply 32d ago
Neonridr32d ago

It'll end up being a Windows based machine that utilizes an Xbox ecosystem as well to play their game library on. But you'll end up being able to buy games from places like Steam as well more than likely.

Would make the most sense honestly. Best of both worlds.

Agent7532d ago

Microsoft should just ditch Xbox and cash in on PC and PlayStation games, maybe even Switch 2. Apparently, they make a loss on hardware, so what's the point?

Reaper22_33d ago

How can this be? Xbox died already.

ApexLanding2332d ago

Some people never learn, and others are destined to learn the hard way, that's how.

Reaper22_32d ago

What's meant to be will always find a way. The next xbox is gonna happen no matter how much fanboys are still wishing for its death. The core fans will always be there.

mkis00732d ago (Edited 32d ago )

What Xbox was is dead. Long live Xbox. I mean Halo and fable are coming to PlayStation this year. Gears and forza are already there. I'm here for it. I will absolutely give MS publishing my money if they make good games.

32d ago Replies(1)
Elda32d ago

My XBOX Series X is my first & my last XB console.

Show all comments (21)
150°

NVIDIA DLSS 4 vs AMD FSR 4 Compared: Ray Reconstruction Makes FSR 4 Look Last-Gen

FSR 4 was a substantial improvement to AMD’s upscaling solution. It reduces ghosting, improves finer mesh retention, and particle effects. In most cases, it delivers similar visual quality to DLSS 4’s CNN model, but slightly worse than the newer transformer model.

Read Full Story >>
pcoptimizedsettings.com
dveio95d ago

Since FSR is open-source and nvidia's DLSS isn't, I'd personally always prefer FSR.

Frankly, I think all these differences are nice to know (and notice) about if you're playing at DF level. And I totally respect that very small need to max out performance.

But given the prices, I don't think any nvidia GPU advantage justifies paying 1000+ bucks. I don't see any game(s) exclusively (or not) available on PC that offer a fundamentally different and innovative gameplay experience.

Notellin95d ago

There's never a good reason to own any products from Nvidia. They are one of the most destructive and anti-consumer companies that's ever existed.

Anyone buying and using Nvidia is only contributing to the downfall and end of gaming as we know it now.

With the rise of Nvidia all we've seen is price gouging while their products that continue to become less power efficient and their performance gains are so miniscule you'd need a 100x microscope to notice the AI upscaling. Pathetic really.

Tapani95d ago

Why do you need to pay 1000 bucks for an Nvidia GPU? You can find one that is faster than the PS5 Pro at 400 bucks, RTX 5060 ti 16GB, and it has better upscaling, more VRAM, multiframe generation and RT.

Gamersunite88095d ago

DLSS will always be better. FSR sucks.

__y2jb95d ago

The examples given look essentially identical.

babadivad95d ago

Exactly. Headline says FSR looks like last gen. Implying it's years behind the competition. Article says it's slightly behind.

Examples shown, the difference are barely discernible.

derek95d ago

I dont know about anyone else, but I've never had 2 screens playing at the same time to know the difference in performance of a given game. It's like those TV screen comparisons, virtually nobody in the real world engages does this, lol. Performance seems comparable to me. Besides Nvidia is no longer interested in the gaming products, its full steam ahead with "AI".

Tapani94d ago (Edited 94d ago )

Yeah, but the gaving division is still 8.5% of their global revenue, and they just made 30% YoY topline growth per quarter. A 11.35 billion business is absolutely massive, and this will continue to increase. That means there's 11.35bn reasons why they won't stop the gaming business, nor lose their focus on it. It's also their pivot if things do not go as well in the AI race. By end of 2026, they have DOUBLED the gaming division business in 5 years.

FY 2025 $11.35 billion 8.6%
FY 2024 $10.45 billion 15.2% (approx)
FY 2023 $9.07 billion -7.5% (approx)
FY 2022 $9.82 billion (approx) 49.6% (approx)
FY 2021 $6.5 billion (approx) 61.1% (approx)

MrDead95d ago

I've been lucky enough to get a new 5090 build in March, glad I went with Nvidia. Cyberpunk looks amazing.

Show all comments (11)
100°

AMD's RX9070 XT crushes Nvidia's RTX 5080 in Call of Duty: Black Ops 7 benchmarks - Story Mode

The 9070XT matches or beats Nvidia's much more expensive 5080 in CoD: BO7 benchmarks. A rare win for AMD. The article also takes a closer look at 9600X vs 9800X3D performance.

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storymode.info
wesnytsfs149d ago

No ray tracing might be why.

Runechaz149d ago

Ray tracing is useless in a fps

thecodingart148d ago

Came looking for dumb comments - found them

Zenzuu149d ago

Not every game needs to have ray tracing.

Darkseeker148d ago

I'd even say no games need to have it. It's just a ressource hog.

Blad3runner00148d ago (Edited 148d ago )

Why does the article use misleading terms like "Crushes" and "The 9070 XT "HANDILY BEATS" the more expensive RTX 5080" ? It even admits it at the end of the article, yet keeps the terms lol

Looking at the graph, the difference is only 4-19fps, depending on the settings.

I would hardly call a 4-19fps difference, "crushes" or "handily beats" and no one is going to buy a 9070 over a 5080 for COD alone. How does the 9070 fair in other games compared to the 5080?

OpenGL148d ago

I think they exaggerate because people like when a product punches above its weight, especially from an underdog, but yeah it's not a huge difference. There are plenty of games where the 5080 is significantly faster.

wesnytsfs148d ago

That is basically what the 5090 does compared to the 4090. I dont consider it crushing either and decided to keep my 4090 over geting the 5090 with its small increase of FPS.

OpenGL147d ago

That's a no brainer, the 5090 is definitely the fastest card on the market but the 4090 is the second fastest, so it's still extremely powerful.