
“Edutainment” is a disgusting word invented by some marketing genius to sell products. It was later applied to videogames. To parents, it meant you could safely buy the game so labeled for your kid with the knowledge it would have some educational value. To kids, it meant this “game” was going to make you do math problems before allowing you to play a very poor facsimile of a popular game for a few seconds. These are the games that, in the context of the school day, were great fun and are fondly remembered. Outside that context, they are the worst examples of how games can be used to teach us.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

Ben Porter from Newzoo explains that the player base has very little overlap with mainstream hits such as Assassin's Creed: Shadows and Ghost of Yōtei
I used to buy cheap games thinking I’d play them later, but I always ended up returning to my favorites. Now I skip the deals unless I know I’ll play the game soon.
This is very true, my nephews grew up on these two games and whenever I introduce them a AAA game whether old or new, it's like seeing an alien try to make sense of it and then quickly lose interest in it.
Can’t really expect a 8 year old Roblox kid to go buy resident evil 9 lol
Gaming trends are so weird to me now. Like, I’m old school and games were consumed essentially how movies were. You play through a title and look forward to the sequel or other things that came out. Now, that is so not the norm.
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