
id Software has always developed games on its own terms, and that won't change with the upcoming Rage. id Software is a high-performance company and Todd Hollenshead is a rock and roll CEO. He works out, drives racecars, wears that style of ponytail known as "game hair," and even has an Alpacas Orgling album on his desk. Next-Gen speak with Hollenshead about a myriad of issues, such as building the new Quake Arena team, finding a publisher for Rage and standing strong beside the "it's done when it's done."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
wish more developers would be honest like this guy. cant wait for a new QUAKE.... UN-£UCKING-BELIEVEABLE... .. muhahahaha
WTH is that all about? I am a gamer so doesn't that make my hair gaming hair too? lol
So if you have any life whatsoever then you have no chance of getting to that point? I guess I'll have to stick with what I got. lol