
In this day and age where millions of people play online on different games, has Multiplayer become and aspect to a game what is expected?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
IMO games should focus on co-op more than competitive mp.
Not to me
Single player and coop for me first. Then mutiplayer.
Singleplayer experiences is the main drive for me.
Example:
Halo Reach - 2 Playthroughs on Legendary, Less 5 Hours Multiplayer.
Uncharted 2 - 3 Playthoughts, Less than 5 Hours Multiplayer.
Crysis - 5 Playthroughs, Less than 15 Hours Multiplayer.
Some of my favorite games of all time include Oblivion, Legend of Zelda and GTA.
Multiplayer has its place such as Team Fortress 2.
It depends on the game. Games like SOCOM, Battlefield, COD... multiplayer is more important. Uncharted, Dead Space, Metal Gear (even though MGO is pretty good) and other story driven games don't need multiplayer in my opinion.