
An interesting take on why Alan Wake a unique and interesting game was a flop on the Xbox 360.

VGChartz's Mark Nielsen: "All in all, it’s not hard to see why Alan Wake has received a bit of a cult following (there’s that famous foreshadowing again). It’s a title that blends themes and gameplay, while pushing the limits of storytelling by putting stories within stories and letting you read those stories before you get to that part in… the story. It has flaws, to be sure - the gameplay side can’t quite keep up with the rest of its ambitions - but overall it’s a great game that stands out among its peers and is undeniably… one for the books."

Remedy has announced a new Alan Wake book and more as part of their anniversary celebration.

Alan Wake, from Max Payne and Control creator Remedy, is a horror classic, prompting one player to buy 4,000 copies that don’t even work.
Kind of a goody story...
On a serious note, that is why I try activating gift cards asap. It's happened to me where the store didnt scan it right where the card was unusuable. Happened at Wally World.
Usually most of those redemption card have an expiry date on them. If they expired all buyer did was buy recycled paper. And some of those codes are country locked to certain countries. I buy a card from the States I can't use it in Canada.
Dumb and silly story. She wasted her money for no reason.
Is it really that hard to go to Steam or GOG. She spent $240, when its currently 70% off on GOG, and only costs $4.49.
Gee, I wonder, should I spend $240 on eBay, or $4.49 on GOG? 🙄
So in short she paid $240.00 assuming usd for a bunch on unactivated game codes.
I still don't understand why I guess cause there's not a physical version and she wanted something for a collection or art project.
I`ve been playing Alan Wake recently and it`s a great game. It feels more like a Japanese game more than a Western style game and probably would have fit the PS/PC crowd better than the 360 crowd, in all honesty.
Well, the only real complaint about AW is that the game has only sold approx 850,000 units. M$ and Remedy were obviously hoping for more...alot more. What is often ignored in the discussion about AW and it's sales is the very real piracy numbers that have been reported for this title...1.14 million downloads. It's tough for a completely new, artsy IP like AW to survive in the frenzy FPS world/market these games find them selves in. If AW sold 5 million nobody would care but when your fighting for market share, it's a problem. Having said that...
The lack of any on-line co-op is a big mistake when your audience is the XBL heavy 360 community. Multi-player would probably be impossible with the game play being the use of light but a horde/firefight on-line co-op mode would fit quite nicely.
Things are changing with the casual friendly Kinect bringing in many more casual gamers to the system that aren't so into on-line combative gaming.
Doesn't matter, if your into gaming than you've heard of AW and probably played it. The piracy numbers confirm interest in the title so I suspect AW 2 will be better prepared to deal with the circumstances.
Easily one of the best looking and playing games this gen. You need a big screen and decent sound system to really appreciate what Remedy has created...
http://www.youtube.com/watc...
It was not a flop to me... Great game!
Technically, it wasnt a flop. Its nearly sold 1 million copies worldwide, which is pretty good. And its only a 360 game.
It was a good game that was released at the wrong time. I decided to play Alan Wake over Red Dead when they first came out. Obviously the majority of other 360 owners decided to play RDR.
So the lessons learned is don't release a new IP in competition with a developer who is one of the best. Dead Space the original was released in a window where nothing was really coming out, and it sold fairly well. The release window was the only thing holding Alan Wake back.