190°

When will GTA 5 arrive?

Despite the news circulating on the web over the last few days, our sources whisper to us that many have it wrong and there likely will not be a Grand Theft Auto 5 release in 2011. While some speculate that it will be released yet this year, it apparently does not seem that this is going to happen despite the fact that it has been three years since the last major release in the franchise.

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fudzilla.com
Schism205552d ago

It'll get here when it gets here theres really no rush especially because of all the games releasing in 2011

Istanbull5552d ago (Edited 5552d ago )

Rockstar doesn't announce their games 5 year from release nor 3 months from release. It usually takes them 1 or max 2 years to deliver a game. GTA IV was announced E3 2007, game released April 08.

2008: GTA IV
2009: GTA Episodes from Liberty City
2010: Red Dead Redemption
2011: L.A Noir
2012/2013: GTA V/Agent PS3 Exclusive

ksense5552d ago

well at e3 we will know. I am hoping it is Agent but it very well could be they halted all projects and are going to give gta5 before rockstar contract with take two expires on jan 2012.

the only problem is will they able to make a quality gta 5 within a year or lets say they already started a year ago so that would make it 2 years. would that be enough? I am not so sure because gta games tend to take a long time with it being open world and all and the ridiculous amount of things you can do in the game. that would kill their reputation if they do push out a crappy game just to please shareholders and rockstar wouldn't want that either if they want to be bought out by someone else at a good price. lets see what happens.

Kon5552d ago

Agent will be PS3 exclusive just like FFXIII and LA Noire were

vsr5552d ago (Edited 5552d ago )

I don't know .. but I'm expecting it'll be released after AGENT. because R* north develops GTA and Agent, This time It will return to PS2 era , i.e PS3 exclusive. No need to cut content. Now PS3 install base is higher than 2008's PS3+xbox userbase

Profit > Sales.

Istanbull5552d ago

@kon: Unless the sky collapsed, unless Microsoft gave Rockstar another 500 million$, Agent will never shine on any other console.

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the_best_player5552d ago

PS4 GTA5 lol

Or do you mean the next GTA game "GTA Name"? :)

FFXI1015552d ago

I do hope they take their time, like Schism said, there're lots games will be release in 2011 so there is no need to rush it.

Besides compare to the previous GTA, GTA4 was a disappointment.

Rich16315552d ago

Whenever it gets here, I will be there day 1.

the_best_player5552d ago

Next GTA is a rent only because GTA4 not as fun/not many features as the PS2 GTA games.

danielle0075552d ago

....They better not release GTA 5 before giving me at least some effin information about Agent.

Lamarthedancer5552d ago

I know. Kind of like how Valve always announce a new game (L4D/L4D2/Portal 2) and don't give us any info on the next Half Life.

Azianphil885552d ago

agree they better show some info at E3

KillerPwned5552d ago

I think we have plenty more games to worry about then GTA 5.

I wish this crap would stop but it will come till GTA 5 is announced and released then move onto something else GTA related.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer4d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde2d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy3d ago

And then MK1 killed it again.

DivineHand1252d ago (Edited 2d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk774d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga4d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit3d ago (Edited 3d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19923d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga3d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac3d ago (Edited 3d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman3d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 3d ago
blacktiger3d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box4d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion3d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv724d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent753d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit3d ago

Floppy 😆
No pun intended

badz1494d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning774d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
4d ago
phongtro123_com3d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde3d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.