
Ray tracing is heavily compute bound, but a new Intel employee is hoping that Intel's new hardware and his team's new software will soon bring ray tracing to the gamer for real-time, high resolution applications.
As it turns out, because of the way raytracing scales with the resolution of the screen, future handheld devices that succeed the likes of the Sony PSP or Nintendo DS could use raytracing as well.
The team at Intel estimates that within 2 years or so, the hardware will exist that will allow "game quality" ray tracing on a desktop machine. That means that in that timeframe we might see a fully raytraced game engine (though probably from a team like one at Intel).

After diving into the opening hours of this grand-scale, sword-and-sorcery adventure, I got to see just how detailed and vast the world of Crimson Desert is in real-time, and what sorts of oddball quests and brutal combat encounters are to come in protagonist Kliff's adventures across Pywel.
This never-before-seen gameplay features a Saleen S7 being taken on a brisk journey through a portion of Forza Horizon 6’s Japan-based map.
seems quite slow to me, miss daisy would be proud, city streets with 3 cars and no pedestrians, safe driving conditions for miss daisy
no wonder phil quit

IGN: "During this Crimson Desert media event, we spoke with Will Powers, director of marketing and PR for Pearl Abyss, to clear the air and discuss the game's current state. In addition to offering some frank thoughts on the nearly seven years since Crimson Desert's reveal, Powers also shared his larger hopes for what the game can accomplish as a standalone action adventure away from the shadow of Black Desert Online."
my dream come true
Guess we will use this on the next xbox and playstation.
I wonder if the next PS has 4 Cell processors and what nvidia is doing about raytracing?. I am sure AMD/ATI already has something cooking even though they are not publicly showing it.
When this gets going full scale, every game is gonna have a startling abundance of very shiny surfaces....
Gran Turismo 5 already uses ray tracing technology.
http://ps3.ign.com/articles...
http://www.youtube.com/watc...
http://www.youtube.com/watc...