490°

Rendering Games with Raytracing Will Revolutionize Graphics

Ray tracing is heavily compute bound, but a new Intel employee is hoping that Intel's new hardware and his team's new software will soon bring ray tracing to the gamer for real-time, high resolution applications.

As it turns out, because of the way raytracing scales with the resolution of the screen, future handheld devices that succeed the likes of the Sony PSP or Nintendo DS could use raytracing as well.

The team at Intel estimates that within 2 years or so, the hardware will exist that will allow "game quality" ray tracing on a desktop machine. That means that in that timeframe we might see a fully raytraced game engine (though probably from a team like one at Intel).

socomnick6738d ago

Guess we will use this on the next xbox and playstation.

ShiftyLookingCow6738d ago

I wonder if the next PS has 4 Cell processors and what nvidia is doing about raytracing?. I am sure AMD/ATI already has something cooking even though they are not publicly showing it.

Shankle6738d ago

When this gets going full scale, every game is gonna have a startling abundance of very shiny surfaces....

vidoardes6737d ago

You hit the nail on the head, it's gonna be overkill like bullet time was driven into the ground... I can just see it now, a FPS set in a mirror maze

MrSwede6738d ago

That avatar is brilliant!

projectile6738d ago

So this is why the pit screens are so good looking! To bad they cant use it ingame yet.

BBsin6738d ago

I'm getting disagrees for telling the truth?? tsk tsk, silly fanboys, they just can't accept it.

TheExodus6738d ago

You do realize that demo shows 3 PS3s ray-tracing a simple spinning car. How many PS3s would it take to ray-trace R:FOM?

BBsin6738d ago (Edited 6738d ago )

You do realize that in the video they are using 6 SPEs to do it right??? and that GT5 uses ray tracing in the pit scenes in real time with only 1 PS3 right???

TheExodus6738d ago

HDR lighting is being applied to the garage scenes, but the scenes themselves are not being ray-traced by the PS3. If you read the linked article further you will learn that a single PS3 isn't powerful enough to apply HDR lighting in-game which is why it's use has been restricted to the garage scenes.

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30°

Crimson Desert: The Final Preview - IGN

After diving into the opening hours of this grand-scale, sword-and-sorcery adventure, I got to see just how detailed and vast the world of Crimson Desert is in real-time, and what sorts of oddball quests and brutal combat encounters are to come in protagonist Kliff's adventures across Pywel.

50°

Forza Horizon 6: 9 Minutes of Exclusive Gameplay

This never-before-seen gameplay features a Saleen S7 being taken on a brisk journey through a portion of Forza Horizon 6’s Japan-based map.

Neonridr6h ago

"nearly" 9 minutes would have been a better title. Guess they rounded up.

W53x1h ago

Who cares? Nitpick more.

It’s the best racer.

Destiny10802h ago(Edited 2h ago)

seems quite slow to me, miss daisy would be proud, city streets with 3 cars and no pedestrians, safe driving conditions for miss daisy

no wonder phil quit

Elit3Nick1h ago

They confirmed that they toned the traffic way down for this gameplay. I guess they didn't want IGN to hit every second car they see.

W53x1h ago

PS5 players love it. They bought more FH than Yotei.

Iceball20001h ago

My god the motion blur is crazy.

30°

Crimson Desert's Will Powers Says Pearl Abyss Is Trying to Avoid Overhyping the Game

IGN: "During this Crimson Desert media event, we spoke with Will Powers, director of marketing and PR for Pearl Abyss, to clear the air and discuss the game's current state. In addition to offering some frank thoughts on the nearly seven years since Crimson Desert's reveal, Powers also shared his larger hopes for what the game can accomplish as a standalone action adventure away from the shadow of Black Desert Online."