
HDWarriors.com asked High Voltage Software, (Developers of the upcoming Conduit 2, published by Sega) about the power and capability of the new Nintendo handheld recently. They gave some valuable insight.

Two-day event includes exclusive reveals, trailers and playable games on show floor.

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

CEO Haruki Satomi said Sega will "take these lessons into account for future initiatives"
As you can see they carefully chose their words. Spec. wise the Wii is easily the more powerful of the 2. If the Wii is a Gamecube 1.5, then the 3DS is a Gamecube 1.1 SPEC WISE.
The smaller screen is the main factor in why 3DS games look as good as they do. There's a lot less they have to show on screen, and with the smaller images they can get away with things they can't on consoles where TV screen size can vary.
THE 3DS is a portable gamecube
Either way the specs are prety weak...
the 3DS is %25 more powerful than the original ds, is a portable specially for kids between 7-13
Well, the 3DS is more capable or easier to do shaders. On the Wii the developer had to do custom shaders, and we all know how developers treated the Wii... Still, I think the Wii is more powerful than the 3DS, I don't think a 3DS game can look as good as Metroid Other M. I don't think the 3DS can handle the polygon count of that game.
What worries me though, is that perhaps the developers will treat the 3DS like the original xbox. You know, a game filled with bump mapps, shadows etc... but LOW polygon count.