All Channels
Popular
110°

3DS – More Capable than the Wii? Developer Commentary

HDWarriors.com asked High Voltage Software, (Developers of the upcoming Conduit 2, published by Sega) about the power and capability of the new Nintendo handheld recently. They gave some valuable insight.

Read Full Story >>
hdwarriors.com
ABizzel15573d ago

As you can see they carefully chose their words. Spec. wise the Wii is easily the more powerful of the 2. If the Wii is a Gamecube 1.5, then the 3DS is a Gamecube 1.1 SPEC WISE.

The smaller screen is the main factor in why 3DS games look as good as they do. There's a lot less they have to show on screen, and with the smaller images they can get away with things they can't on consoles where TV screen size can vary.

TruthbeTold5573d ago

The advanced built in shader and texture system means a lot as well. The key word in this I think is "Capable"

Shok5573d ago

3DS

CPU: 266 MHz ARM 11 x 2 (532 MHz)
GPU: 200 MHz DMP Pica
RAM: 96 MBs

GameCube

CPU: 485 MHz PowerPC "Gekko"
GPU: 162 MHz LSI "Flipper"
RAM: 24 MB 1T-RAM

You're just about right when it comes to the 3DS. It's about 1.1x as strong as the GameCube. But let's not forget the fact that the 3DS can actually run MORE and BETTER effects, more EFFICIENTLY as well. This along with the screen size, and you have beautiful games.

ABizzel15573d ago

I know I've done the same comparison.

Chris3995573d ago

96 were the dev kits. Retail models have less.

ChickeyCantor5573d ago (Edited 5573d ago )

"You're just about right when it comes to the 3DS. It's about 1.1x as strong as the GameCube. "

It doesn't work like that guys -_-.

CPU's are made in such way that they are optimized for certain commands/instructions. Also the other components of the whole thing play a roll.
Its like comparing apples to oranges.

There are tons more of data needed inorder to make a call like "1.1x as strong". For example think of the speed RAM is transfered.
The GCN did have 24 MB-ram, but that doesn't mean the 96 Mbs are faster or "better". ( im just making a point ).

WhiteNoise5573d ago (Edited 5573d ago )

I know console gamers don't understand this, but Mhz is not an objective measurement of performance for different architecture.

a 2.6ghzamd cpu even with the same number of cores and the same cache size per core as an intel cpu with the same 'specs' will run slower.

ram isn't just 'mbs' either. There are ram timings to consider etc. the core speed if the GPU is almost the most irrelevant spec as well given the shader heavy nature of modern games. fillrates and bandwidth are usually more important but again, architecture is where the difference is made up.

This equaltion is for tflops of the 500 series GPUs

"Each Streaming Multiprocessor(SM) in the GPU of GF110 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor(SM) in the GPU of GF114/116/118 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four operations SF per clock. The approximate ratio of operations FMA to operations SF is equal 4:1. The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: FLOPSsp ≈ f × m × (32 SPs × 2(FMA)). [m] - SM count. Total Processing Power: FLOPSsp ≈ f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp ≈ f × n × 2.5."

This equation is different for different cards, even though they use the same core components.

Saying 1 GPU is better than another based on the specs on paper is meaningless. That's what benchmarks are for. To test what these e-peen press releases actually mean in terms of real world performance.

Fanboys always quote PS3 ram speed...but they don't know that even when coupled with the slowest ram money can buy or the fastest, a high end GPU will still only gain/lose less than 1% performance.

+ Show (1) more replyLast reply 5573d ago
Stealth20k5573d ago

THE 3DS is a portable gamecube

FernandoMartinez5573d ago

Either way the specs are prety weak...

WhiteNoise5573d ago

So is your mum's wrist

ZING!!!!!!!!!

ChickeyCantor5573d ago

I seriously dislike people like you.
I mean Game-library means nothing nowa days?

Looking at RE:R, for a launch title it looks great.
It looks far more than decent and yet people complain about specs?

josephayal5572d ago

the 3DS is %25 more powerful than the original ds, is a portable specially for kids between 7-13

Shok5572d ago

25%? Are you serious dude? You don't even have to look at the specs, just look at the GAMES and you can tell it's far beyond 25%.

The 3DS is like 14X more powerful lol.

ChickeyCantor5572d ago

I love how "power" suddenly indicates "age" and "demograph".

you're bubbles are 40% out of the standard 5 bubbles.
Yet your "power" to make a point is little to not existing.

Achtung5572d ago

Well, the 3DS is more capable or easier to do shaders. On the Wii the developer had to do custom shaders, and we all know how developers treated the Wii... Still, I think the Wii is more powerful than the 3DS, I don't think a 3DS game can look as good as Metroid Other M. I don't think the 3DS can handle the polygon count of that game.

What worries me though, is that perhaps the developers will treat the 3DS like the original xbox. You know, a game filled with bump mapps, shadows etc... but LOW polygon count.

ChickeyCantor5572d ago

It may not use the amount of poly's, however 3DS does Normal mapping far better ( look at conduit 2 and then look at RE:R ).
Normal maps have always been the way for the fake high poly counts.

Achtung5572d ago

I don't think normal mapping can hide low polygon count. That's the error the developers made on the original xbox: they applied normal mapping on the whole geometry of the polygon instead of just the surface in order to "hide" the low poly count. Other M applies it well and the polygon count is high, very high.

Show all comments (21)
30°

Tickets go on sale for consumer event IGN Live 2026, returning to LA on 6 June

Two-day event includes exclusive reveals, trailers and playable games on show floor.

Read Full Story >>
gamesindustry.biz
50°

U.S. patent examiner rejects Nintendo’s summoning characters patent as obvious: non-final ruling

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).

Read Full Story >>
gamesfray.com
Relientk7742d ago (Edited 42d ago )

Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.

PRIMORDUS41d ago (Edited 41d ago )

Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

30°

Sega responds to concerns after recording $200 million impairment write-down for Rovio

CEO Haruki Satomi said Sega will "take these lessons into account for future initiatives"

Read Full Story >>
gamesindustry.biz