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Crytek: PC Crysis 2 superior from every angle

PC gamers worried that their version of Crysis 2 would suffer due to the game being a multi-platform project can breathe a sigh of relief - according to Crytek, the PC version of the upcoming FPS sequel will be "superior from every angle".

Speaking to Edge, Crytek president and creative director, Cevat Yerli responded to a question about the current trend for PC versions of console games suffering from console control systems and FOV problems.

"Yeah. Crysis 2 doesn't suffer from that, in my opinion – it's superior from every angle," stated Yerli.

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videogamer.com
ATiElite5578d ago (Edited 5578d ago )

would of been nice if they added some video of Crysis 2 PC to back up this claim or go into more detail about what DX11 features it uses.

Still waiting for those recommended specs which of course will read "anything Nvidia" seeing how they spent $2 million on exclusive licensing.

hennessey865578d ago

how will it hold up against the console graphics king...................kinect sports. should be close

pangitkqb5578d ago

hennesey86, that Kinect Sports comment was awesome!

As far as Crysis on PC, i'm fairly confident that Crysis 2 will look good on every platform, and truly shine on PC. Having played through Crysis and Crysis Warhead on PC, I'm probably going to have to stick with that Platform for the sequel.

AKS5578d ago

Maybe Lens of Truth will do a Skittles versus PC Crysis 2 tech analysis and gameplay comparison. It's not like they've been busted many times for blatant bias or anything. "Kinectimals features beautiful, interactive cartoon tiger cubs, where as Crysis 2 completely lacks any interactive cartoon tiger cubs. The edge clearly has to go to Kinectimals. Kinectimals also boasts robust Kinect support, whereas PC gamers will be limited to keyboard and mouse to play Crysis 2." LOL.

ProjectVulcan5578d ago (Edited 5578d ago )

The hint in the article was that high end current hardware will be dealing with the game on maximum settings. This is pretty much what i expected and counted on. Crysis was built for future hardware, Cevat claims this is not.

The engine will have benefited greatly from optimisation for console hardware, to even fit all inside their 512mb of memory, 256mb video memory for PS3. This is a significant consideration- as Crysis on PC can use over 1100mb of video memory alone! The fastest card of the time, the 8800 Ultra, only had 768mb!

I expect that anyone with say an 8800GT will find that this will look better for the same settings and performance as the original Crysis. Those with the latest gear, GTX580, 6970 etc will be playing this at high resolutions and settings where the game looks better than Crysis Warhead but runs no worse.

Cannot wait to see it running full glory on my PC. This is why i own a PC....to play games the way they were meant to be played! (Dont sue me Nvidia)

Zinc5578d ago (Edited 5578d ago )

I'm not really sure what people are disagreeing with here... oh well, that's the internet for you.

Computersaysno5578d ago (Edited 5578d ago )

PC is the platform this game was meant to be played on really. The console versions only exist to make EA more money, the PC version exists to push the boundaries and satisfy the developer's wishes and ambitions.

Everyone knows the PC version is the one you want to be playing for the full experience of how Crytek want the game to be seen and enjoyed. At its very best naturally!

If you cant play it on PC? Fine. If you can? Jump in already!

BubbleSniper5578d ago

the disagrees are cuz people dont like fact we get to play Crysis 2 in 1600x1200+ and enjoy ultimate AA an experience.

i love ps3 but when it come to graphic that extend farther than console? i go PC.

pc and ps3 It Only Does Everything.

joydestroy5578d ago

yep, can't wait to play this on my new PC rig! it's gonna flyyyyyy

WhiteNoise5578d ago

@vulcanproject

"I expect that anyone with say an 8800GT will find that this will look better for the same settings and performance as the original Crysis."

Well it fits with what Crytek have said all along.

"Cryengine 3 will run at twice the performance of Cryengine 2 at a similar visual fidelity"

That's not to say that it will me maxed out in DX11 on current hardware. But I expect to run it with all the standard options ( shadows, shaders, textures, objects, lighting ) maxed with 8aa or more and maybe a few of the extras turned off and still get close to 60 frames.

If they can get it looking as good as it is on consoles then the PC version will be a mind Fu<k.

ProjectVulcan5578d ago

Get it looking as good as the consoles?

I think thats the wrong way round, Crytek have only ever been trying to get it looking as good as possible on console, knowing that it'll never look as good as even the original on present console hardware which is in the latter stages of its life. I think their stated aim was just to try and squeeze the consoles as best they could. I think they have done as well as they could with console hardware.

We know that even an 8800GT is twice as fast as what is inside the console boxes. Its perfectly capable of pumping out visuals beyond the abilities of console hardware. Yet its considered low end for a gaming PC these days. Crytek should have learnt some lessons hopefully working with strict constraints inside the consoles, extending beyond simply better memory management.

WhiteNoise5578d ago

Vulcan,

"If they can get it looking as good as it is on consoles"

What I meant by that is that if crytek can get the console version looking as good as it does, then the PC version will be mind blowing.

I worded it poorly.

+ Show (4) more repliesLast reply 5578d ago
Xfanboy5578d ago (Edited 5578d ago )

- http://www.youtube.com/watc...

1 word pcftmfwmfyeah!!

Im not mad about 6vs6 anymore it might be fun that I can have a different experience after playing some bf3!!

Velo505577d ago

That footage looks insane! ^^

The games gonna kick ass. Too much debate over this and that on it. Buy it / Rent it if you dont like it Sell it!

NecrumSlavery5578d ago

Not from the angle that PS3's online is free too. That is the same.

Ducky5578d ago

Dedicated servers? O.o

I would expect the console version to be peer-to-peer with PC getting dedis.

NecrumSlavery5578d ago

Kind of some light humor, but the hell N4G?.....Defensive like a mofo.

Kon5578d ago

Yo're wrong in so many ways.

kookie5578d ago

Of course it is when there is released new hardware every time.

Show all comments (45)
40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2138d ago (Edited 2138d ago )

Just in time for those that got the month trial.

DrDeath2138d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2522d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072522d ago (Edited 2522d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142522d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2521d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2522d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2522d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2521d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2516d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.