
Excerpt: "The real problem arises from the fact that you have to have your Lord running around like an errand boy; why can’t the Lord take credit for the creatures killing a hero? That, and the fact your digging goblins must run to you to hand off a single gold piece after digging each single square brings much of the action to a screeching halt. For a game in which you’re an evil Dungeon Lord slaughtered unsuspecting heroes, the game can get quite dull. There’s too much physical micromanagement and really, not enough planning until late in the game.
The game itself is beautiful, and Realmforge put lighting effects to excellent use, but the game simply tries to be too many things. While it was sometimes oversimplified, part of Dungeon Keeper’s magic came from that detachment and simplicity. You have your minions dig, build items that attempt to attract monsters, and when your dungeon is powerful enough, it gets tested. One of the only things in Dungeons that gets tested will be your patience. For example, the in-game tutorial – it’s poor and won’t communicate some of the key aspects of the game without going to an online FAQ. There’s a lot to do in Dungeons, sometimes too much, but the reward for the work doesn’t seem to be enough."

Humble Bundle has a new bundle that packs Dungeons, Dungeons 2, Dungeons 3, and a bunch of DLC. As always, a percentage of profits from the bundle go to charity.

Dungeons & Dragon’s most famous sibling comes back to Kickstarter in February
I am just playing through the first game in the series, and really enjoying it. They've done great job with the game, and consequent patching it (I understand there were balancing issues at launch).
But I don't understand why they're taking the sequel on Kickstarter. The first game should have been proving grounds for them, to be able to take on sequel with sales from the first game. I don't know the figures behind it, or the business model they're going with, and how much of it is driven by the necessity, financial greed, or gauging the interest for sequel (often used to then seek further funding from private investors, when goals at met, demonstrating demand, as it was done with Kingdom Come Develierance).

A new spin on a old Dungeon Crawler or will this retro game be a miss in the 8 bit world? Come check it out over at Thumb Culture