120°

Edge: Crysis 2 Interview

In their second of our interviews with the key figures behind the next wave of firstperson shooters, Edge sits down with Crytek president and creative director, Cevat Yerli, to discuss bringing the PC series to console, verticality and the challenges of programming AI for complex urban environments.

Read Full Story >>
next-gen.biz
Xfanboy5492d ago (Edited 5492d ago )

There was a bit of confusion over the source of the latest screenshots released. Which platform did they came from? PC?
I think they were a mix. There was one 360 and the others were PC. But honestly, the PC version hasn’t been shown off yet at all. They were rendered out of PC but at console settings. The PC settings aren’t being disclosed at all right now. We haven’t made any screenshots yet that show the PC settings.

joydestroy5492d ago (Edited 5492d ago )

this makes me nervous. what are they hiding???

@below
yah, PS3 users should be the most nervous. i'm getting it on that as well just for MP. so...i am nervous! lol

nickjkl5492d ago

at least pc is getting a demo soon

PS3 gets nothing no demo no screens only talk about how it performs and looks which is the equivalent of shit

TheBossMan5492d ago

Crytek has stated on more than one occasion that the PS3 version was outperforming the 360 on consoles. When a dev decides to shit-talk the gaming community they normally say that it's "equal across both platforms," not that one is clearly better than the other. They said they were trying to get the 360 up to par with the PS3 version before release, so I'd assume that Playstation owners will be fine.

Also, I'm pumped to see what the PC screenshots would look like maxed out, seeing as how he acts like we've seen medium settings thus far.

Chucky20035492d ago

lame interview,still nothing about the PS3 version,wtf??he didn't even give a lot of info about the PC

40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

Read Full Story >>
gamerheadquarters.com
Games1st2052d ago (Edited 2052d ago )

Just in time for those that got the month trial.

DrDeath2052d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster2436d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072436d ago (Edited 2436d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142436d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2435d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2436d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2436d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2435d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2430d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.