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70°

FPS Evolved: Crysis 2 Multiplayer Impressions

Bobby Rivera writes, "Nowadays, it seems that you cannot surf the internet without the dorsal fins of marketing ads popping through the surface, signaling the approach of a hard sell for the latest and greatest FPS that’s as subtle as a shark bite to the testicles. The deluge of offerings is so great that even a title with the pedigree of Crysis 2 can actually be almost forgotten. Thankfully a multiplayer demo has been released that harkens back to the only real marketing that gamers should ever depend on: Gameplay."

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gamesabyss.com
maxqubit5600d ago

Nice write-up. I enjoyed the demo myself and burned 15 hours. Looking forward to the retail coming march

BiggCMan5600d ago (Edited 5600d ago )

I was personally unimpressed with the demo. There were too many problems with it, and even if they get ironed out, it just feels boring and dull. They aren't trying to be original, its not its own game. Regardless, I am still very much looking forward to the single player because I loved Crysis specifically for it. I loved roaming the huge jungle doing whatever you wanted, and being in New York this time around should only be way better. Also, this guy says that you need to double tap Y to throw a grenade, well you can just press one of the d-pad buttons to get it out. I think its down but I can't fully remember, but it does make it much easier.

tudors5600d ago

@BiggCMan it's not it's own game, how many other games give you all those abilities, Crackdown similiar but what else?

awiseman5600d ago

"signaling the approach of a hard sell for the latest and greatest FPS that’s as subtle as a shark bite to the testicles. " lol

MARKUS_MAX1MUS5600d ago

Its the first FPS in years on console that requires you to use your brain, so noobs will definetely not be jumping ship from COD just yet.

BiggCMan5600d ago

How does it require you to use your brain? You can do perfectly well by just running and gunning. In fact they even encourage it since you need to go to your dead enemies to collect dog tags. All that was available was team deathmatch, and that really doesn't require any team work or thinking. I'm just curious what you mean by that.

Kon5600d ago

It requires more brains than the usual FPS. The fact that you have "powers" to use makes the combat more difficult. Like being cautious if nobody will jump at you with an invisibility power. I think it requires more teamwork and cooperation than the usual online FPS. of course this is just my opinion.

evrfighter5600d ago

cs wc3 mod had 10x more powers and it didn't really change gameplay.

MARKUS_MAX1MUS5600d ago (Edited 5600d ago )

It requires you to use your brain because you have to micro manage various different things such as your energy, ammunition (in which you are limited) and your movement and position across the map since it incorprates a parkour feel to the movement.

you cant do fine running around and gunning, you obviously never played a good player at all on the demo because if you ran around gunning you would have been getting shot from every angle possible.

Team deathmatch? you played the wrong game mode sir, it was all about crashsite and planning your attack instead of running it blindly to the objective and getting killed then blaming the game on having no strategy.

Even going to collect your dog tags is a risk reward function because you could get killed doing that.

Look just trust me this game when you properly co-ordinate with disciplined players like I do, it will have more strategy than you can think of.

But if you loaded up the demo and ran around the map without learning how to properly play the game and played a bad gamemode I can see were you are coming from.

If your still planning on buying you should jump in with me sometime and play a few games.

maxqubit5599d ago

Lol, Running&Gunning? Explain me how some running kid can spot me while I'm being cloaked?

Answer: He doesn't, that is why he rrruuuuunnnnnnnnnnsssssssss past me, and finds me behind him and being melee'd to death from the back (what does the kid complains, 'melee is too strong' lol)

(This is just one example why R&G won't work. Ok, initially it worked a bit because ppl were not yet used to all nanosuit features. But soon after any R&G n00b was slaughtered beyond proportions in this game:)

+ Show (1) more replyLast reply 5599d ago
ambientFLIER5600d ago

The time-limited demo rubbed me the wrong way. I downloaded it, and didn't have enough time to play until the weekend. The weekend came, and boom, demo is offline. That's stupid.

40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2160d ago (Edited 2160d ago )

Just in time for those that got the month trial.

DrDeath2160d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2544d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072544d ago (Edited 2544d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142544d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2543d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2544d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2544d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2543d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2538d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.