
Edge: The first of an exclusive series of interviews with the teams behind some of 2011's biggest firstperson shooters.
Over the coming week we'll be publishing interviews with the teams behind four of 2011's biggest firstperson shooters. In the first of these, we sit down with Guerrilla Games game director, Mathijs de Jonge, and managing director, Hermen Hulst, to discuss innovating in the blockbuster landscape, Killzone 3's more responsive controls and swearing.
Edge: Last year you said that you’d go through the game and take out all of the swearing, but it’s still there in the final build. What’s your philosophy about that?
MDJ: In Killzone 2 we ended up with too much of it. The thing about swearing is that it’s highly effective when it’s done right, and in Killzone 3 I think there’s some swearing but if feels a lot more impactful. It’s at the right times. In total, I think there’s seven “fuck you”s and one “motherfucker”. I think that’s fine.

As PlayStation celebrates its 30th anniversary, let's explore the best PlayStation games Sony has to offer.
There's too many games to choose from
No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head
PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
the best part of this interview is this:
"The first Killzone was a highly distinctive shooter with a unique physicality to the way it felt when you played it, but the series seems to be moving away from that.
Mathijs de Jonge: Yeah, it’s definitely shifted a bit away from what Killzone was. We’ve managed to retain a little bit of the heavy feeling of how you handle the gun: the reload speed, the length and weight of jump animations. But the thing with Killzone 2 was that there were quite some technical problems in the controls, actually, and I think we’ve solved those now. There was a lot of lag in Killzone 2 but the controls in the demo are more responsive"
so they are admitting that the input lag was a technical problem and not a design choice. the funny thing is that ps3 fanboys still wont admit it even when the people who made the game did lol.