PS3 Production update

UPDATE:
"Unfortunately Kaz Hirai's comments in the recent GameSpot interview regarding PLAYSTATION 3 production were misunderstood. We are still on schedule to ship 2 million units for our mid-November 2006 launch and additional 2 million units by the end of the year for a total of 4 million units," said a Sony spokesperson.

Islandkiwi7189d ago

It's a Sony rep in response to the Gamespot interview...to 1up.com?!? Gamespot hasn't reported anything yet.

And even more interesting to me, having to correct your boss is no small thing, but for your boss to be off by that many units? What is it with Sony and numbers these days? Remember the # of Blu-Ray movies to be released thing just a week or two ago?

What is going on over there?!?

blackmagic7188d ago

"I think that we've always talked about shipping 2 million units worldwide within the calendar year." - Kaz Hirai interview

Anyone want to tell me how I can 'misunderstand' this?

I guess they are changing their statement from
"We -are- going to ship 2M consoles by end of calendar year"
to
"We will -try- to ship 4M consoles by end of calendar year but will likely ship 2M"

Ken Kutaragi7189d ago

No idea and im from the inside! Ill look it up and Hirai was quite right about what he said.

original seed7188d ago

Typical damage control. they heard the outcry and now they must lie to please all fanboys

Bill Gates7188d ago

yeah outcry from fanboys like you "The FAKE Deal" that just wont get off Sony's nuts..hahahaha and and your b!tch TheFART too.

TheMART7188d ago

Oh yeah Billy, well actually I am just giving you the facts, fanboys are known by their namecalling and giving their age. 10 year old

So

2 x HDMI
all games in 1080p
3 x Gigabit Ethernet ports
CGI Killzone 2 and other games would be ingame right
Release spring 2006

All lies, all lies you can't deny. And suddenly you start believing them in things they say? It's just wise to distrust Sony untill they proof something and come up with stuff

Bill Gates7188d ago

TheFART,

You crack me up man seriously…hahahhaha
Don’t ever leave this site, hahahhaahahhaha

How’s that old house that you own…hahhaahha
Or better yet how’s that business of yours going…hahhhahaa

This site is your life brother, hahahahhahahahahhahaa

What a fuking LOSER…..hahahhaaha

Oh man I can’t stop laughing about you….HAHAHHAHAHAHA

Ken Kutaragi7188d ago

Hey Bill, long time no see! Did you put through the orders I placed for 100 Xbox 360's? Ya, seeing that my gri- POS3 wont be shipping for another 6 months, I thought the guys in the office might want to play a few games of Gears of War. Your friend, Barbie Ken!
XXOOXXOO

+ Show (1) more replyLast reply 7188d ago
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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Read Full Story >>
fortressofsolitude.co.za
italiangamer7d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde5d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy5d ago

And then MK1 killed it again.

DivineHand1255d ago (Edited 5d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk777d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga6d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit6d ago (Edited 6d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19926d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga6d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac6d ago (Edited 6d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman6d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 6d ago
blacktiger6d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box7d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion6d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv726d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent756d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit6d ago

Floppy 😆
No pun intended

badz1496d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning776d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (30)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
6d ago
phongtro123_com6d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde6d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.