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210°

Crytek To Resolve Crysis 2 Demo Issues

According to the Crysis 2 blog at EA, Crytek is working to resolve technical issues with the demo that a few players are having on Xbox 360.

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ctrlaltkill.org
geodood5592d ago

I guess technical issues only covers the matchmaking/connection issues and not the lack of AA, pop-in and other such issues :/

STICKzophrenic5592d ago

...and the fact that the guns sound like toys, the melee/assassinations are horrible looking, the graphics are very mediocre and the death animations are completely broken (getting shot from the front and flying forward).

For as much as they hyped this game and talked about the competition, based on the demo, they have a lot of ground to make up to be anywhere near the level of Halo, Killzone and Call of Duty.

kancerkid5592d ago

Game runs pretty smoothly though, no tearing or nothing.

socomnick5592d ago

says the guy with a killzone avatar .....

a game that has all of those problems on top of downright boring and bad first person shooter gameplay.

guigsy5592d ago

I love the demo so far. Shame there is only one map, but I have had alot of fun with it.

AAACE55592d ago

I played the demo a few times and so far have classified this game as a $10-$20 buy! I hope they can do enough to make me want it right away, but it probably won't happen.

STICKzophrenic5592d ago

@socomnick

"says the guy with a killzone avatar .....

a game that has all of those problems on top of downright boring and bad first person shooter gameplay."

Killzone 2's guns sounded like toys? Really?
Killzone 2's graphics were mediocre? Really?

Killzone 2 had great gameplay and had some great sections that broke up the gunplay. The mech section was great. Defending the station with the homing missiles was awesome. The mounted machine gun sections were top notch.

To each his own though.

I just think Crytek should keep other video games and companies out of their mouth if this is the game about which they're bragging.

+ Show (2) more repliesLast reply 5592d ago
IcarusOne5592d ago

Has anyone checked out the 3D options of this on Xbox?

chriski3335592d ago

Well I tried to put it on 3d but I don't think the demo supports 3d glad to see crytec is looking to fix up the demo kinda shows they r backing there game up good to hear sofar its a blast for me

Gamescares5592d ago

Yes I have and there was ridiculous crosstalk on the default stereo setting of 50, I had to turn it right down to 10, and then the 3D effect isn't that great...

A shame as they kept banging on about how great the 3D on this game was going to be, maybe it will be better on the PS3, if it is then that will be the version I buy.

Those saying they couldn't turn 3D on, then you don't have a 3D TV or you haven't enabled it, you're not missing much on the 360 though.

Tested on an LG 42" btw.

IcarusOne5592d ago (Edited 5592d ago )

Do you think that's because of the game, the hardware, or your TV?

BeaArthur5592d ago

I wonder if they are talking about the connections in the game. Every game I have tried to play has me with full green and everyone else at yellow or red. I don't notice it lagging really badly but that has to be doing something to the gameplay. Might explain why some people appear to be bullet sponges.

BlackKnight5592d ago (Edited 5592d ago )

Armor mode lets you take ALOT of hits, I mean alot. And armor mode doesn't protect you well for the first couple of seconds you turn it on. If you leave it on, you are easier to hit (looks like it halves your movement speed) but you can take quite alot of firepower.

If no armor mode is on, depending on you using a pistol, rifle or light machine-gun or sniper, it's only 1-3 hits to the head to kill.

BeaArthur5591d ago

It's not that because when you shoot someone who has the armor on you can see the armor kind of flaking off when you shoot them. I'm talking about people that can take an entire clip and then when I watch the kill cam the bullets seem to be passing right through them. Stuff like that.

BlackKnight5591d ago

@BeaArthur

That's just bad host. When I had a room with 3-4 bar people, the game was QUITE solid. Just got to hope you connect to someone in your country AND hope they have something more than just DSL or shitty cable.

RyuDrinksTheDew5592d ago

the only problems i had, had to do with the game freezing after i got into a match.

3 out of 5 matches i tried ended up freezing up.

mayberry5592d ago (Edited 5592d ago )

the vids look 2 me, really bland. not much going on in the background etc... guess i'm 2 used 2 kz2. Smoke, explosions, lightning, etc. idk, it is just a demo. but seems like "dated" fps gameplay imo.

Kon5592d ago

Mainly because Crytek is used to create PC games, so the console versions will look very meh.

BlackKnight5592d ago

Try and play the demo, you can see shit flying around. Not only that, this is a secluded rooftop map...

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2139d ago (Edited 2139d ago )

Just in time for those that got the month trial.

DrDeath2139d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2523d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072523d ago (Edited 2523d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142523d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2522d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2523d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2523d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2522d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2517d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.