
Edge: Producer Ryota Niitsuma on creating the franchise's third game, ten years after the last instalment.
Street Fighter IV was a bold reminder of Capcom’s beat ‘em up expertise, and marked the company’s return to a genre it had moved away from in recent years. Now, with Marvel Vs Capcom 3: Fate Of Two Worlds, Capcom is revisiting another cherished franchise after a ten year hiatus. We met up with MVC3’s producer, Ryota Niitsuma, at the publisher’s London headquarters to discuss why it’s taken so long to produce a sequel, what it’s like to work with Marvel, and the possibility of an arcade version.

Artist Chris Cayco, who we’ve featured a few times before on Kotaku, grew up playing Marvel vs. Capcom (and Marvel vs. Street Fighter) games. His tribute to this, which took him over 175 hours, was to combine every single character to ever appear in Capcom’s crossover series in the one enormous image.
Makes me despise Marvel vs Capcom: Infinite that much more
So much wasted potential

As common as it is today, it is hard to believe that there was a time where gaming franchises crossing over was just a pipe dream. Capcom broke down the wall, but they took the combination of some of the most unlikely of franchises and made it the norm.
Whether it was a colossal successful partnership with Marvel Comics or a collaboration with rivals Namco and SNK, the “Vs.” series brought unforgettable experiences to the fighting genre.

Marvel doesn't just have a bright future ahead of it in films, but in the gaming realm as well. Some exciting new titles are showing up on all hardware, so does that mean gamers are finally catching up with the MCU?