
Lewis Denby writes: "That becomes easier the more you practice, but moving your character around is an even bigger task. The 3DS’ circle pad, somehow, just doesn’t seem to have the same flexibility as would be afforded by a full-blown analogue stick, and the sensitivity appears to be set ludicrously low. In a game where being surrounded by enemies is commonplace, it’s an extraordinary fiddle to turn around quickly or otherwise escape their clutches, leading to frustration, time and time again. Is it really so much to ask to be able to have acceptable control over my character in a Resident Evil game, Capcom?"

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

New Chrono Trigger Form-ism figures of Crono and Marle have been showcased at a Square Enix pop-up store, with pre-orders expected soon.

Growth driven by digital software and console hardware sales.