
Eric at The POW Block says: "Have you ever missed a headshot because the controller wasn't precise enough for you? Have you ever had your thumb slip off the thumb stick when it mattered most? Ever feel like the buttons are positioned in the wrong places when you need to do a complicated move? Have you ever run out of batteries when playing?"

CCG writes - "Despite my complaints about the music, graphics, and inspection mechanics, I had a lot of fun with Pawnbroker Simulator. It scratches the itch of running a store and making money buying and selling all sorts of interesting things. While I personally prefer the mechanics available in something like Supermarket Simulator more, I still think Pawnbroker Simulator has a lot of good going for it. The game is still being actively worked on, with console ports also on the way. If store management simulator games are something you enjoy, there's enough different here from the competition to make it worth your while."

The Outerhaven writes: A hands-on preview for Supermassive Games' latest horror adventure, Directive 8020. The preview left me feeling both excited to play more and apprehensive about its launch.
Really loved the preview, and enjoyed seeing what you had to say about it as well!
On another note, the article mentions posting the video once you are allowed to—were you given a different embargo date for it? We were simply told the article and video footage were restricted until 8:00 AM Central Time.

This unlikely duo will have no trouble winning you over.
I think there is no 'ideal' controller. Controllers have their limitations. What should be done is have games designed that take into account those limitations.
Look at Earth Defense Force. All the buttons it used were the trigger and bumper buttons and the sticks. You didn't have to ever move a digit away from something to do something else, which could cause failure.
We have had 20 years of innovation on controllers. I think we are getting to as close to perfect as we are going to get.
If they changed the design of the controller now, gamers would flip. This is the same controller design that has been around for years, except improved. You know how long it would take to get used to another design? Even though the wiimote looks strange, IT even has the same scheme.
Though, I do have problems with the xbox360 controller. That one seems to not register my button pushing sometimes (noticed during Darksiders and Enslaved,) and it's highly annoying. This was using two different 360 controllers.
I agree that the buttons on controllers need to be moved where you can still use the analog sticks. An example is the nintendo nunchuck, the analog stick can still be use while the buttons are pressed. That needs to become the new standard.
You mean paddles. LOL