All Channels
Popular
290°

When Controllers Fail

Eric at The POW Block says: "Have you ever missed a headshot because the controller wasn't precise enough for you? Have you ever had your thumb slip off the thumb stick when it mattered most? Ever feel like the buttons are positioned in the wrong places when you need to do a complicated move? Have you ever run out of batteries when playing?"

Read Full Story >>
thepowblock.com
crispinantista5617d ago

I think there is no 'ideal' controller. Controllers have their limitations. What should be done is have games designed that take into account those limitations.

Look at Earth Defense Force. All the buttons it used were the trigger and bumper buttons and the sticks. You didn't have to ever move a digit away from something to do something else, which could cause failure.

Andrew Wiggin5617d ago

I think there needs to be a healthy balance. Use enough buttons to not leave any 'dead space' on the controller, but don't use too many and over complicate things.

Corepred45616d ago

"The PS3 has two thumb sticks on the same plane (I guess turning, strafing, and shooting wasn't thought of during the design phase)"
I don't get it, can this not be done? Cause I can turn, strafe and shoot at the same time with my ps3 controller. easily.

Darkfocus5616d ago

what are you talking about, there's a picture of one in the pic :P

Andrew Wiggin5617d ago

We have had 20 years of innovation on controllers. I think we are getting to as close to perfect as we are going to get.

tplarkin75616d ago

You sound like the guy who closed the Patent Office at the turn of the 20th century because he thought everything had been invented.

vishant1015616d ago

yes but in last ten years sony hav used the same controller

Dirwin85616d ago

They need to change their controller layout too. Their lazyness is affecting their controller.

Caseydilla5616d ago

If they changed the design of the controller now, gamers would flip. This is the same controller design that has been around for years, except improved. You know how long it would take to get used to another design? Even though the wiimote looks strange, IT even has the same scheme.

Though, I do have problems with the xbox360 controller. That one seems to not register my button pushing sometimes (noticed during Darksiders and Enslaved,) and it's highly annoying. This was using two different 360 controllers.

Andrew Wiggin5616d ago

I'm pretty sure the issues you were having are with input lag. That has to do with the games and not the controller.

I agree with your first thought though, gamers flipped out because they gave Cole hair in Infamous 2. A complete controller redesign would make them go postal.

crispinantista5616d ago

The Wiimote has a lot of terrible button designs. Honestly it's the worst of the three.

Whoever wrote this article is completely wrong about the PS3 though, it's controller is amazing.

Hitster5616d ago

I beg to differ, I own all three consoles and the PS3 has the worst controler of them all. The sticks are convex , the solder buttons are too close together, the sticks are on the same level, and the dpad isn't connected. They fucked up the design of their boomerang controller and hastily made the nonrumble, PS2 I mean 3 controller.

crispinantista5616d ago

Maybe you just don't have a dualshock 3, but your comment about the boomerang is one of a retarded fanboy. Yes, that may have been the original design, but they changed it back to the very functional PS2 design. It was the highest selling console of last generation, that many people couldn't have been wrong.

MidnytRain5616d ago (Edited 5616d ago )

@Hitster
I think anyone with decent hand-eye coordination should be able to play with and adapt to any controller. I used to game on the 360. When Uncharted 2 was a few days from release, I bought a PS3. At first, the DualShock 3 felt unusual. I had to reach downward to use both analog sticks and it was much smaller and lighter than the 360's controller. But after a few sessions of play and now, fifteen months later, it's what I'm most comfortable with.

Hitster5616d ago

@crisp
Actually I do have it. I just see no innovation in the controller. It's a ps2 controller and that's all.

+ Show (1) more replyLast reply 5616d ago
Hitster5616d ago

I agree to some extent. The Wii did take the idea of something commonly used by most Americans daily and convert it into a controller, however jt used complete new controls to the public (ie motion controls). It also added the idea of using two controllers in each hand. So, there is room to innovate. It just has to be based on something people already know.

NosoleeToxin5616d ago

I agree that the buttons on controllers need to be moved where you can still use the analog sticks. An example is the nintendo nunchuck, the analog stick can still be use while the buttons are pressed. That needs to become the new standard.

Andrew Wiggin5616d ago

But that's half the controller. The Wiimote itself has several buttons that are very inconveniently placed.

NosoleeToxin5616d ago

I agree that's why I only mentioned the nunchuck, not the wiimote as a whole. I was merely using it a visual example of what controllers should strive to be as a whole.

Andrew Wiggin5616d ago

I see what you mean, but unfortunately it's also only about 1/4 of a controller. If both sides were like that then you would have no d-pad. I think it's all about assigning the functions to the "out of the way" buttons that you don't use often and not in hectic situations.

Hitster5616d ago

I agree with you Toxin it's nice to be able to use every button on the numchuck. It does take sone getting used to for newbies to the Wii but it works well. Now only if the wiimote had everything in range of the fingers X-P

Show all comments (37)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai43d ago (Edited 43d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio43d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing43d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9243d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit43d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing43d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9243d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."