
Resolution's Lewis Anderson writes: It's hard to describe suteF in words. Actually no, that’s a lie. It’s a puzzle game. And like most puzzle games, it has puzzles that require solutions. Negotiate the little blue fellow around the screen until he reaches the exit, then repeat on the next level.
As with all things simple, what starts out straightforward soon becomes complex. Lasers that kill on touch, a surface grabbing hookshot and devices that invert gravity help to complicate proceedings. On top of that, most levels require crates to be massaged across them with any incorrect movements leading to a level restart. Undue haste is the enemy here – especially when certain levels, just when they seem solved, flicker with white noise before dramatically altering their layout.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."