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40°

Work for GameStop in Texas? Quit.

"In yet another disturbing piece of news, police has said that on Monday night men armed with semi-automatic handguns forced their way into the backroom of a GameStop on South New Braunfels Avenue in San Antonio."

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botchweed.com
redd0r5604d ago

How can they not know if the crimes are linked, dumbasses!

EddyD5603d ago

I'm no cop, but i think there might be a connection....

Tuxedo_Mask5603d ago

I'm glad no one was hurt, but it seems like the police may have a possible suspect.

"police haven’t comment on whether or not they believed the 2 robberies could be link."

LoneWanderer095603d ago

Wow i have never heard of a robbery at my Local Gamestop

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney36d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.