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CES 2011: Mouse Keyboard for Xbox 360

Andrew checks out the brand new Eagle Eye Xbox 360 mouse and keyboard adapter from Penguin United at CES 2011. The new Xbox 360 version allows any USB keyboard or mouse movements to be translated through the Eagle Eye adapter and a wired Xbox 360 controller.

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ctrlaltkill.org
DualConsoleOwner5632d ago

then buy a PC....

you will have better graphics and KEY BOARD and Mouse...

AndrewE5632d ago

I agree, but there are some FPS' that are exclusive to 360 such as Halo: Reach and Gears 3. I doubt that they'll control as well, but it's nice there's a company making a product for this type of option.

Ducky5632d ago

I'd figure M+K with those aim-assists would completely destroy anyone else.

Would kinda be unfair. =/

Pixel_Enemy5632d ago

Without a web browser this is really only a FPS mod for PC lovers.

Pjuice5632d ago

those console fps games have aim assist would be better than controller but still not pc gaming...

wwm0nkey5632d ago

For $60 thats not too bad, obviously will give anyone who is using it an advantage.

xTruthx5632d ago (Edited 5632d ago )

Not everyone is good with mouse and keyboard. But there's a 99% chance that the ones who do buy it are good at it lol

Tsar4ever015632d ago

This should give any X360 FPS shooter game a slight advantage, If it works for all x360 FPS games.

DraconicPanda5632d ago

I see no reason why Microsoft couldn't just implement this through a software update....

iamgoatman5632d ago

It's because the ones who choose to use a KB+M will have a massive advantage over the ones that prefer a controller. You could get around this by having different lobbies for pad and keyboard users, but I bet most devs would see it as an unnecessary waste of time to implement, even if Microsoft allowed it, which isn't going to happen.

HornyHaggis5632d ago

Because if anyone really wanted to use k&m that much they would be on PC already. If MS implemented this they would have nothing over PC at all, maybe a few exclusives (haha no gaemz etc bla) but nothing else.

DraconicPanda5632d ago

@jimmy Riddle Devs would have virtually NO addition work to speak of... It would be a matter of changing controls and adding a lobby, those hardly seem like cumbersome tasks.

@HornyHaggis Your comment is beyond dumb. Thats like saying "Microsoft won't let you use a gamepad on PC because it will take away from the console market"

Even though I know this will never happen, I sure would love to see an update that implemented this feature instead of having to pay a 3rd party company for a overpriced piece of hardware.

256bit5632d ago

i have the ps3 of this and just to let you know. you wont really get the real m/k feel to it. pretty much it just mimics the controller, you wont get the same pc feeling when it comes to the mouse cause the sens is higher on this one. if you want to see for yourself. move your mouse left and right quickly and then if you have a gaming pc do the samething and you will notice the difference.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer60d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde58d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy59d ago

And then MK1 killed it again.

DivineHand12558d ago (Edited 58d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net