
The latest edition of Official Xbox Magazine, October 2006, apparently has a demo disc containing a playable version of F.E.A.R.

F.E.A.R. leapt out from behind the TV to scare gamers witless and ruin their underpants in 2005. Amalgamating elements of Hong Kong action films like Hard Boiled with the Japanese terror of The Ring, Monolith hit the nail(gun) on the head. Apart from a large number of grey corridors, it was a tremendous game and one that has had many playthroughs.

Between battling Replica soldiers and keeping in touch with his family, Point Man took some time to off of F.E.A.R. operations to talk about his life behind the scenes. Although Point Man could not provide any real personal information and didn’t seem to have much of a personality, he did give us some tidbits about his likes, dislikes and opinions about his missions. We had to get the best typist in the industry to keep up as the interview went really, really fast.

The Merriam-Webster'a dictionary website defines an achievement as a "successful result brought about by hard work." However, the following achievements could not be classified as either being considered successful or the result of hard work, mostly since these achievements are boring.
Personally, I think most achievements are lame. But for me, nothing is worse than ones that require you to either watch the opening sequence, do the tutorial, or watch the ending credits. I also hate story-based achievements. It's so silly to give an achievement for doing things that have to done in order to advance the storyline. I think the Half-Life 2 achievement is clever. Besides, it's not the points that matter; it's the fact that you did it in the first place. I don't think points should be rewarded for achievements, but maybe that's just me.
Don't forget Quake 2......the full version was a bonus game with Quake 4.You get achievements after every chapter (around 8) with........0 points.
I'd have to say the achievement for watching the credits in Assassins Creed. I just left it running whilst I got something to eat, got back and 50G. Definitely earned that one, that sandwich didn't make itself.
Also any online achievements in general, especially in games with terrible multiplayer.
do we NEED a article like this every 6 week ??
do we really need that ?
"the most easy/lame achievement/trophies "
Seriously
My Beatles Rockband only came with 3 instruments but I have played it with friends and all 4 of tapping and singing along. But who is this guy to tell us how many people should be playing a game to make it fun? Screw that guy.
Is it a long demo?
demo as the one release back on the PC. It has a few hiccups but over all the game runs very well. This should be all ironed out by the time the game is released.
Lame Lame-voter
Username Date
kingboy 21 Aug 2006 06:46
Well I guess it isn't a kingboy actually but a Freaking Fony FANBOY! hahaa. you want it baby?
Same, you played it already? Is it like PC with highest settings on?
I'm split as whether playing demos is a good/bad thing. I think it's both.
GOOD POINTS- You get to experience the game before purchase (well, with the majority of demos anyway). This can help you decide whether you like it or not.
BAD POINTS- Early builds are what they say on the tin- early. These builds can be buggy and give the wrong impression to what could be a great final retail version game.
I played the PC demo and the recent OXM 360 demo. The 360 version looks like the PC with all settings maxed. Then again to really make a comparison you need an HDTV (Like I do). The lighting looks more like bloom instead of HDR. But then again this is an early build so textures and lighting can change with the final build. The aiming is a little off, not too bad but off some what. Anyways for being an early build it looks good and plays rather smoothly.