
Digital Spy writes: "L.A. Noire feels not only like a brave new step for Rockstar but also a potentially significant leap forward for video gaming. Last year's Heavy Rain really showed that gamers are happy to engage in so-called menial tasks if the drama and weight behind them gives the process meaning. L.A. Noire, with its heavy focus on detection, observation and careful consideration, could well build on the success of Quantic Dream's groundbreaking title. However, the real challenge for the game will be in its sense of balance - can the individual cases really get the right mix of detective work, action and third-person shooting to satisfy the vast majority of players? Equally, will the overarching narrative have sufficient weight to ensure the focus on individual investigations doesn't make the game feel episodic? These and other questions will be part of L.A. Noire's interrogation when the game makes its case later in the year."

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.
Discord messages Rockstar Games management reviewed before firing union members have reportedly been revealed.
They were involved in protected Union activities and Rockstar will be in trouble with the NLRB.
A rare interview from the former GTA and Red Dead Redemption writer and executive producer.
Interesting to know.
Among MGS4, Agent was the reason I wanted and bought a PS3. (Who knew we would get other gems like Killzone 2 and TLoU.)
I always assumed it got cancelled due to hardware restrictions even at that time.
Such a shame, I remember first reading about it in official playstation magazine, Agent and The Getaway are the two cancelled games I wish I could play 😩
Because it had to be open world, of course. Couldn't change that and make the Agent game work otherwise. Totally buying it.
I used to laugh whenever I'd see someone cite Agent as a game to look forward to, because it was never officially canceled (at least, as far as I've seen.)
"It's still real to me, dammit!"