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100°

1st Amendment Lawyer Explains Why Game Violence Laws Fail

Today is Constitution Day in the United States.

GamePolitics celebrate by focusing on how the U.S. Constitution has, so far, protected video games from government censorship. They start with a terrific article by attorney Julie Hilden over at FindLaw.

Hilden, a Yale Law grad and former First Amendment specialist, writes about the recent overturning of California's 2005 video game law by U.S. District Court Judge Ronald Whyte

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gamepolitics.com
g4n6822d ago

Julie did well, but i would have explained it a different way.
Saying "video games promote violance" is the same EXACT arguement as "movies promote violance". there is 0 differance. I would not worry about this too much, the "old folks" who still think video games are "the devil" are all about to die off soon anyway...

Cat6822d ago

this illustrates perfectly why we need officials who follow the Constitution, not some litigious bent.

I am not so optimistic to think that people that would like to pass video game laws will be extinct anytime soon. elected officials and politicians are increasingly interested in micro-governing. We need more people like Julie to remind them of the Constitution, and that we live in a system that use judicial precedent, not Napoleanic Code.

Syko6821d ago

That comment illustrates perfectly why you deserve more bubbles. =)

Well said...

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage35d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman34d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.