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180°

LBP2 Developer: PlayStation Move, New Music Features, Coming

With LittleBigPlanet 2 scheduled to be released on Tuesday in the states, the Gamer Sheep got a chance to speak with Media Molecule about the new creation tool, how fans can better promote their levels, and what’s in store for the game.

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gamersheep.com
dizlaoboi9165616d ago

These gamersheep dudes put in mad work, a new site and they already havr dev interviews and a ton of content, its my new favorite site

R_aVe_N5616d ago

I kind of like the site myself it is not overdone like most sites are. They don't have tons of ads everywhere just gaming content.

dizlaoboi9165616d ago

They also have a podcast on the site as well. Entertaining and witty. I subscribed to them on itunes.

Elimin85616d ago

This is poo.. First they said it was move compatible now they are saying NOT YET?

TheLastGuardian5616d ago

Good article. I just hope MM don't charge for the Move support.

Focker4205616d ago

@Elimin8

Apparently you haven't playedSackboy's Prehistoric Moves on the PSN. All these levels will be in LBP2.

Elimin85616d ago

@ Focker420 ... Apparently I have.. You need 2 players for that... But it was announced that LBP2 would support FULL MOve support. That's why I mentioned it....

+ Show (2) more repliesLast reply 5616d ago
AnimeRaven5616d ago

I agree not a bad site at all.

tony67675616d ago

nice we will have more move content

louievillalobos5616d ago

Yeah, they said they just wanted to make sure Move could be used to create level is a way that was effective.

Redempteur5616d ago

that's awesome ..maybe we'll have a the move as a interractive mouse while creating ...

can't wait to see how moves interraction will be allowed in the future

acky15616d ago

am groovin' with playstation movin' :) Cannot wait to flick my wrist macho style.
____________
Sony 'til I die

dizlaoboi9165616d ago

I like flickin my wrist with my sackboy too, no homo...

Lirky5616d ago

My psn funds are soley going towards lbp2 dlcs id like to purchase mostly level-kit/music/anything creation thingies dlcs.

nice article

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80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania102d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_102d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda102d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot102d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania102d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman102d ago (Edited 102d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown102d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel1989101d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac101d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_91d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 91d ago
neutralgamer1992101d ago (Edited 101d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk77102d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas102d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_87d ago

Because of money. Most game studios need financial backing in order to develop games.

102d ago
MrNinosan101d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster102d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning77102d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno101d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa102d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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100°

Media Molecule’s Next Game is Going to be a New IP

A job listing published by the UK studio reveals that its next project will be another entirely new IP.

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gamingbolt.com
Inverno767d ago

The only PlayStation dev I care about tbh.

Inverno766d ago

Dayum did I hit a nerve. Sorry for not liking most of this gens games coming from PS, not really doe.

Cacabunga767d ago

Hopefully doesn’t take them a complete gen to release it

TheColbertinator766d ago

Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.

Stopac766d ago

I too like to look for things in the wrong places.

60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno801d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.