
VideoGameWriters:
"Whenever a new piece of hardware/accessories comes along from a major company, articles pop up all over the internet about how much the objects cost to make. Most point out to users the huge price discrepancies between the cost to make and the cost to customer, hoping to incite mindless raging trolls or fanboy flaming – all which make them money in hits.
The number that most of these articles are reporting is called the bill-of-materials which is the cost of the parts that make up the Kinect Sensor. This number comes from a 3rd party who takes apart a unit and prices out the components. Yes, it does only cost a meager 56 bucks for parts, but what really needs to be added into the equation to find out what the Kinect costs per unit?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division
A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.
Jesus 30k for prototypes?
Very interesting article. People like to jump to the same conclusion with games as well. Just because it's printed on a blu-ray or 360 disc that costs a dollar or two to produce doesn't mean thats the only cost incorporated into the actual making of the game.
Nice insight.
It's the same with any product. Reasearch & development costs, empoyee wages, marketing expenses...
Making a profit isn't 'evil', it's necessary for businesses to stay alive. And especially when you're talking about a luxury good (yes, it *is* possible to live without video games), harping over profit margins is a little foolish.
Demand dictates the price. If you don't want to pay for it, don't. Protesting with your wallet will make more of a difference than complaining on the internet.
As a comparator, the Gillette Mach3 safety razors were introduced in 1998 after more than $750 million in research and development costs. Seriously, $750 million in R&D alone!! Then marketing. Salaries etc. The blades used by Mach3 only cost a few cents to produce, but can sell for over $2 each. If we only considered the production costs vs sale price, it would be misleading. It's the same in every industry as lastdual says!
Microsoft probably pays less than that per unit since they are buying in the millions and they are made in China.