
Recently, new information has surfaced via tweets and interviews regarding Splash Damage and Bethesda Softworks upcoming Spring 11' title release, Brink.

The UK studio, best known for its expertise in multiplayer shooters, has been acquired by private-equity investors

Kirk writes: "Two years after his retirement, where he spends his free time as a pro bono advisor for people struggling in the games industry, I got the chance to reminisce with him about one of the most fascinating careers in video games. "
I just cant get into starfield c'mon its 2025/6 and still we have loading screen that thing just killed

Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.
Can't express how excited I am for this title release!
I agree, looking forward to the redefining elements shown in Brink.
i think this game might be a sleeper hit. i have been watching since the early dev of the game.
I'm looking forward to BRINK now since KZ3 does not impress me. I really hope BRINK is not a casual FPS like CoD and what KZ3 is becoming.
Wow, this was a good source of information, but it was very poorly written.
"Counterstrike was so huge all be it a slimmed down version"
'All be it'? Really? This article felt as if it was written by a child. But on another note,
"We have spawn turrets that you would see in games like Killzone 2, except ours can’t be blown up. They are completely invulnerable and incredibly powerful. You don’t really have any chance to react to them you’re just taken down."
FTMFW! For this reason KZ2 was almost unplayable at times. This game shows alot of promise.