
The face tracking and animation tech behind the newly announced Avatar Kinect service sounds ideal for games. Imagine an RPG where you could see your party's faces in a status window. Or a horror game that eases up on the tense situations if it sees that you're becoming scared.
The implementation of this technology in games is still a ways off, but Microsoft Senior Director of PR for Entertainment Services.
This week Adam has been on a mission to pick up a copy of the Silent Hill HD Collection from his local retailers, with little success. What has happened to our once great UK game retailers?
Inversion truly is the red-headed stepchild of the year. If they would have made better design choices in development, i would have played it to the end. But having to repeat the same annoying boss fight less than an hour after the first one sucked every ounce of motivation out of the game for me. I'm talking to you Slave Driver.

Gaming Update's CM Boots-Faubert takes a look at The Kinect Fun Labs and its most recent add-ins in an exploration of the utilities and apps that offer gamers a deep exploration of the capabilities of Microsoft's Xbox 360 Kinect motion-sensing controller.
Tom and Luke discuss the week's top news including the new 3DS analogue stick attachment, Deus Ex and Dead Island DLC, Max Payne 3, and the release of Crysis on Xbox 360 and PS3. They also review Brunswick Pro Bowling on Xbox 360, play around with Harmonix's new iPhone Ap VidRhythm, and bring you another competition.
Instead of the party's face in a status window, have the avatars be the characters in the dungeon, or whatever.
Sounds pretty stupid