
SarcasticGamer - I just got an email from OnLive offering me their TV module for just $66, in celebration of CES no less. While I know plenty of people that took advantage of the free beta, and the free first year of membership, I don’t know anyone who has spent a reasonable amount of money with OnLive yet, and I can’t help but think that despite their incredible advances in latency reduction and video transmission, this technology may go the way of the Dodo bird, BluBlocker sunglasses and the Saturn (car and console).

Dean Takahashi of VentureBeat writes: "OnLive has teamed up with British game retailer Green Man Gaming to resell subscriptions for OnLive’s cloud-gaming subscription service. The deal is the first of its kind in which a game retailer resells OnLive’s online bundles of games delivered via web-connected data centers, or the cloud."

With all the recent subscription services increasing in popularity including EA Access and PS Plus, The Game Fanatics decided to take another look at OnLive and how it could be the dark horse in the video game streaming race.
I still have onlive and compared to psn now it seems faster response time, and the ui is tons better. Imho.

Samit Sarkar of Polygon writes: "War Thunder, the free-to-play military MMO from Russian studio Gaijin Entertainment, is launching today on CloudLift, the cloud-based gaming service from OnLive, the latter company announced today.
CloudLift, which OnLive debuted this past March in open beta, is a subscription-based service that allows players to "lift" a limited selection of Steam titles they already own to the cloud, and then stream them to a variety of devices without needing to download the full game. Those devices include Mac- and Windows-based computers, as well as TVs and Android tablets. Because CloudLift is integrated with Steam, save games are synced across devices."
This is kind of a surprise to me, because back when it was first announced, i really got excited about it and believed that it will be a big hit.
And now that it's finally released almost no one is talking about it.
It is SAD.
We might have seen the last of online, but I highly doubt we've seen the last of the technology.
I said it before it launched and I'm saying it again:
"It's the SEGA Channel all over again!"
I feel kind of bad for these guys and how much they spent on this technology which ultimately will fall flat due to the terrible broadband infrastructure of the world.