
After more than 30 years of video games, developers can’t agree on a universal way to save. A slew of methods exist, from internal batteries and long passwords to seeking a virtual location within the game itself. While some ideas work better than others, none can touch the ultimate privilege of being able to save at any point, a luxury often found in open world games that task players with covering great distances. Bottom line, it should be the industry standard.
John Artest (RunDLC)

Carlos writes "Today adds more value to the Xbox Backward Compatible scheme, with four new arrivals making their way to Xbox One. But whilst we’ve seen our fair share of titles arriving on the program, not all have been the triple-A blockbusters that fans have craved the return of. So, with that in mind, here’s our thoughts on the latest backwards compatibility titles and if they are worth the return."
Full appreciate the frequency of new BC titles, but surely I'm not the only one who doesn't ever use them? I've got tons of native XO games to play rather than going back over the old stuff.

According to the Xbox Backwards Compatible uservoice completed page a number of titles have been marked as completed which traditionally is used for already announced or just releasing games. This includes some Dead Rising Spin-offs and Disney games.
I am sure the Xbox BC games are not taking away from new IPs, and I am sure MS can walk and chew gum at the same time. I am hoping the Ninja Gaiden games get added to BC, as I have 100s of 360 games and I am enjoying continuing many of them on the X1S.

Carlos Writes "With Dead Rising 4 now out the door, and our playthrough finalised, we decided to take a look to see how it stacks up with the rest of the series entries. So here we are...ranking the full Dead Rising series from god damn worst, right up to the best zombie bashing offering that we've ever seen."
I played the first, and I bought #4. Other than that, strangely haven't played any of the others. I'll get round to it one day though I guess.
I hate save points in RPGs. In the days of yore, typewriters and floating green crystals were better than the 3 lives(Contra) method, but in this day an age, we don't like repeating an area or whole level over and over to move on. Are we less hardcore? Maybe, but I personally love games for the story as well as the gameplay. I like a little challenge, but I not having to repeat major areas from dying. I usually play a game on Normal the first go, for the story. Then harder for the trophies/achievements. Maybe I am spoiled by games that allow you save on the fly. Gamers love challenge but hate dying. Especially when you finish a boss and are near dead, but then die right after before the check point because it doesn't auto save (Metroid Prime) and have to start from before the boss.
Being able to save at any point is lame. It promotes lazy play and removes any sort of challenge.