
Arthur Kabrick of gamrFeed describes the things that make a great sequel in gaming.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
Some obvious and some insightful stuff here. I think the central theme to making a great sequel is attempting to render the original obsolete. All the great sequels do like Assassin's Creed 2 and Diablo II.
Good article.
If devs want to learn how to make a good sequel the should buy uncharted 2 or god of war 3.Study the game and i bet u there prayers will b answered.
look at Valve, they always know how to make good sequels. there games are usually always different looking then the previous