
Arthur Kabrick of gamrFeed describes the things that make a great sequel in gaming.

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

Ecco the Dolphin is returning, with original creators confirming multiple new games and related projects now in development.
Loved Ecco on Megadrive/Genesis. Diving out of the water was always a fun feeling, and the whole 'vibe' while playing/exploring was pretty chill and special.
Always hoped we'd get a proper 3D sequel with modern-tech water-graphics and physics. (Same wish for Wave Racer btw).
That is amazing news. Keep it level based or metroidvania but dont go the roguelike route and it should be good.
That brings me back. I know I have a couple copies on Sega consoles but they’re in a box somewhere.
I may check out a new game if done well

Pricing your game between $20 and $40 could be a key part of attracting player interest.
Some obvious and some insightful stuff here. I think the central theme to making a great sequel is attempting to render the original obsolete. All the great sequels do like Assassin's Creed 2 and Diablo II.
Good article.
If devs want to learn how to make a good sequel the should buy uncharted 2 or god of war 3.Study the game and i bet u there prayers will b answered.
look at Valve, they always know how to make good sequels. there games are usually always different looking then the previous