
This paper studies a deferred pixel shading algorithm implemented on a Cell-based computer entertainment system. The pixel shader runs on the Synergistic Processing Units (SPUs) of the Cell and works concurrently with the GPU to render images. The system's unified memory architecture allows the Cell and GPU to exchange data through shared textures.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
More PS3' Tech Stuff. Once again, this is not basic stuff at all..for instance :
"the PLAYSTATION®3 architecture. The 3.2 GHz Cell/B.E. contains a Power Architecture processor (the PPE) and
seven Synergistic Processing Elements (SPEs) each consisting of a Synergistic Processing Unit (SPU), 256 KB local store (LS),
and a Memory Flow Controller (MFC). These processors are connected to each other and to the memory, GPU and peripherals
through a 153.6 GB/s Element Interconnect Bus (EIB). The Cell/B.E. uses Extreme Data Rate (XDR) memory which has a peak
bandwidth of 25.6 GB/s. The GPU interface (IOIF) to the EIB provides 20 GB/s in and 15 GB/s out. Memory accesses by the
Cell/B.E. to GPU memory pass through the EIB, IOIF and GPU. Access by the GPU to XDR pass through the IOIF, EIB and
MIC. " ....w
What ?
it's one BADASSS MO'FO! 8D
can i time travel with a PS3?
wish i knew what all that means but then again i would have to go back to school for that and my liver cant handle that again.
Basically the PS3 is powerful. It's just hard to code.
...deferred rendering? Or is it deferred lighting?
Don't really remember, but probably Sony are showing off these techniques by using the game as an example.
I could be completly wrong though xD