210°

Black Ops on PS3 post patch

Treyarch releases yet another patch for PS3. Does this latest "fix" really fix anything?

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examiner.com
scar205601d ago

Just a question are all you ps3 owners out there happy that you bought this game and now it dosen't work?I say you demand you're money back.And yes i'm a ps3 owner.

DontShoot-Me-Bro5601d ago (Edited 5601d ago )

I bought it on release day.

Played it for maybe around 1-2 days.

Sold it on ebay.

Check my PSN trophys: hasj1990

I have 0% Black Ops trophys, i just wanted to check Multiplayer out, and personally i thought it was shit to every other FPS i have played (Killzone 2, Battlefield Bad Company 2, MAG)..so i sold it.

Dont know why anyone with a PS3 really has this game.

Even if the game was the greatest in the world..

its obvious the developers dont give a shit about the PS3 version or care about fixing it, but yet people still keep hold of it.

worldgames5600d ago

I did similar I bought it, finished SP played about 2hrs online and after many frustrations with online I sold it on ebay for the same price I paid for it in the shop.

Washington-Capitals5600d ago

For people who still have the game, i have been playing for the last 5 hours post-patch and most of the issues have been fixed. HOWEVER, host migration happens way more often. Also, it appears that they have tweaked some gameplay mechanics as well.

-Alpha5600d ago (Edited 5600d ago )

@Has

These patches have been working for a lot of people. But there are still people having issues and it seems to be a problem with TA not being able to cooperate with different NAT settings.

There are still issues with the game though and it's too bad TA is stuck in this mess, but it's their fault.

I've personally have a very smooth experience overall. Typical lag and host migration, but nothing major. I've had freezes occur often in the past but that has stopped since patch 1.04

Digitaldude5600d ago

I haven't noticed a single difference, I still get way too many random boots from rooms, laggy games and general poor matchmaking.

The biggest thing is their P2P shit, it causes so much trouble, more trouble than them finding dedicated for the PS3.

gypsygib5600d ago

The mp is largely fine for me.

Vortex3D5600d ago

That's the beauty of games with no money back on quality control. This is not to say you don't like the game and want your money back. It's when the game is release broken but yet there is no such thing as money back.

And game publishers will continue to release buggy and broken games as long gamers are willing to buy them.

+ Show (1) more replyLast reply 5600d ago
RonXD5600d ago (Edited 5600d ago )

Maybe now people will actually stop buying into Activision and their garbage.

I'm not a CoD player, but I read all of these articles about the game being nearly unplayable on PS3. I feel bad for all of you CoD fans who spent your money on this game.

What will it take before you people finally stop supporting these terrible developers and publishers?

ZombieKiller5600d ago

No, no and more no. It didn't fix anything...Are you guys surprised? I hate to say this, but its almost as if they were doing this on purpose. Why IS the ps3 having these problems? Maybe if this was 3 years ago when the ps3 was a baby. Plus, they already released W@W on ps3. So what gives?

Funny how:
1. A M$ rep said right before the game came out how Everyone knows it's gonna be better on 360
2. How M$ pays to steal things from ps3 gamers (Because if they were smart, they would just buy 1st party studios like Sony). Instead, they pay companies for exclusive content.
3. We are in the 4th year of the ps3, 3 COD's deep, and yet they STILL can't make a good ps3 version.
4. They keep releasing patches that make the game worse and worse.
5. How they "forgot" to put the zombie codes in half the Hardened Edition reserves on PS3 only (thats why there is a shortage)
6. This crap keeps happening and yet we all flock to it like flies to sh1t....myself included. Not that I am ashamed of it. I love COD. IN MY EYES, it's awesome (to each his own). But the B$ each of us PS3 gamers have to deal with just to play a game WE PAID FOR is just insane. It's ok this time, because this was my 5th and last COD.

Checkmate5600d ago

i completely agree with all your points! i have them one more chance with BO but now im done for good.

Da_Truth5600d ago

Treyarch sucks big time...i knew they would make a poor game, World at War was bad on the PS3, i know some people might disagree but if you play the 360 version you will see how inferior it was. They can make good gameplay but when it comes to programming, the suck balls compared to the old Infinity Ward. Killzone 3 looks to be the shooter to play next year. COD fans on the PS3 should let go and sell the game, or if they are COD fans only then go get a 360 and play it, the PS3 version won't get better no matter how many patches they release.

Thedudehere5600d ago

my ps3 copy is working just fine! i even threw in MW2 to compare and checked it out on 360 no difference! so if you sold yours are don't like it and are going to sell it,get over it and move on quit crying and play something else.

Thedudehere5600d ago

your just another hater that can't shoot straight!fucking douche!

Checkmate5600d ago

so what's it like getting fucked in the ass by kotick?

Show all comments (37)
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer3d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

1Victor1d 10h ago

Wait it saved tobal #1😱

DarXyde23h ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy1d 9h ago

And then MK1 killed it again.

DivineHand12523h ago(Edited 23h ago)

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk772d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga2d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit2d ago (Edited 2d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19921d 23h ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga1d 20h ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac1d 19h ago (Edited 1d 19h ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman1d 16h ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 1d 16h ago
blacktiger1d 21h ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box2d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion1d 15h ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv722d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent752d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit2d ago

Floppy 😆
No pun intended

badz1492d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning772d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
2d ago
phongtro123_com2d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde2d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.