
Some Gamers are very familiar with Nintendo, Super, 64, Playstation, 2, Xbox, 360, but for every successful platform, there are absolute disasters. These disasters simply do not sell and quickly exit the market for a variety of reasons. Following are the Top Ten Video Game System Failures and the reasons they did not make it.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I never knew a PSX DVR was ever released until today...whoa..*_*
8. 3DO Interactive Multiplayer
- Co-designed by RJ Mical and the team behind the Amiga, and marketed by Electronic Arts founder Trip Hawkins, this "multimedia machine" released in 1993 was marketed as a family entertainment device and not just a video game console. The success and quality of subsequent next generation systems which began coming onto the market in the mid-90's, the limited library of titles, the lack of third-party support, and a refusal to reduce pricing until almost the end of the product's life (US$699.95 at release) were among the many issues that led to the platform's demise and the company's exit from the hardware market.
Commodor 64 on that list? FTW I know a lot of people that had that and I loved mine. Mine also STILL WORKS after all these years.
I really thought when the price wasnt announced for the PS3 yet, sony would sit back and think about the PSX and how bad it did and hopefully bring the price to around 299-399 but I was wrong, but then again the PS3 is a next gen system looks nicer and slammer than the PSX. But all thats over with and right now PS3 is doing pretty well at the price point its at now in Japan and hopefully a good price will be coming for Japan from TGS 2007.
I have 5/10 of those systems. Ha Ha. Collectors unite!
-CadDad