
Split screen co-op and local multiplayer are becoming something from the past. Games like the Halo series and Rock Band 3 sort of fill that void. What happened to cramming a bunch of gamers into a room with two TVs and doing a system link match in Halo? Where have the all night Goldeneye matches gone? Like the arcades of gamers' youth, local multiplayer and co-op bonding experience has been replaced with individual gamers and a network

Remakes of the campaigns featured in Xbox Game Studios' Halo 2 and Halo 3 are currently in development, according to a new rumor.
That's Microsoft's gaming division for you...kill off developers making new ip while trying to capitalize off some long lost glory that has no hope of ever being what it once was thanks to recent decision making favoring unrealistic profit goals and greed. What a joke.
So what’s their solution to having multiplayer? Wait until Halo 7?
That was one of the most memorable parts of Halo..
Why not just port the MCC? 🤔 That was the easiest layup ever and you completely missed it
I wonder if Microsoft will port Reach over to Playstation I quite enjoyed that game. I played Halo 3 and it was not bad I have Halo 2 on the OG Xbox I just need some cables to hook up to my tv to play it.

A mix of first-party and third-party GameCube games should be available on Nintendo Switch 2's app.

Eight seminal games were released on the gaming market between October 26 and November 23, 2004. Twenty years later, here's Wccftech's retrospective.
You're not gonna include Ratchet and Clank Up Your Arsenal or Jak 3 on that list? Just change it to Fall 2004 Releases and include the masterpiece that is Sly 2.
Split-screen is awesome, and I wish devs would utilize it as much as they did back in the day. But games like Halo, Killzone 3, Conduit 2, Mario Kart, and Goldeneye Wii are still keeping it alive. If only it was in more games...
And even some of the games that have splitscreen don't have co-op splitscreen. I hate that.
I think it's a little ironic too that as average screen size has gone up, it seems that split screen co-op has gone down.
Alternatively, and this may be due to me getting older, but I rarely invite people over to game. It's more convenient to just hop on and MP. As online MP has gotten better (availability not quality), maybe the need for SS co-op is diminishing?
That's not to say that there aren't a number of people that still desire it, just that dev time is not seen as profitable on co-op perhaps?
I truly miss games like Twisted Metal 2 and the original Halo
I honestly haven't utilized split-screen co-op since the days of the original GoldenEye 007. Though I have played a good number of non-split-screen co-op games (Lego, LBP, etc.).
As to why it's going away? Most people play online and not with another person sitting next to them. Back in the day when the Internet wasn't available, it was very common to play with others at the same time. Now? I can completely see how the focus is put on the most used features.
one reason no body ever says is widescreen was the begining of the end, especially for FPS. both horizontal and verticle widescreen split-screen sucked compared to horizontal split-screen in 4:3. then there were games that didnt give you a choice and the whole thing just went away.
that and online gaming of course. but that was the beginning for me.
doesn't leave parents anywhere to go but buying another console and TV for the kids.