30°

Sunday Thoughts: Motion Limits

So it’s been suggested I do something Christmassy today, given we’re now within a week of the big day. That is pretty tempting, but given me and a few other writers have been putting some effort into making sure you have some content to read over the Christmas period I’m a little bit tired of Christmas stuff. So instead today we’ll talk about something that has very little to do with Christmas – where motion controls should be used.

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The-Tentacle5544d ago

Sony and Nintendo both passed on Kinect for it's technical limitations and already you can see why. As a tinkering tool for geeks it's a novel little toy but as for gaming there's very little beyond what the eyetoy has already done that can be achieved.

To give up their core audience for this will be MS's biggest mistake this gen.

Bigpappy5544d ago (Edited 5544d ago )

Wrong again. They both passed on 3DV-Z because they saw it as too expensive to bring to market.

Your are either very mis-inform, or just a plain old LIAR. Either way you are wrong.

Just_The_Truth5543d ago

May i ask where you get your info from? I don't think it was only becuase it was expensive i believe sony reps in many interviews have said they could see the limitations remember eyetoys been out for 10 years their kinda the experts imo i think if they would have seen a future in it they would have jumped on it but two companies turn it down.... i'm pretty sure it was to capture some of the Nintendos thunder without being to similar but at the sake of games if they didn't why wouldn't they also have it for windows PC's it's a business

Bigpappy5543d ago (Edited 5543d ago )

http://www.wiispace.com/?p=...

http://www.eurogamer.net/ar...

They both mentioned cost as they have done in all their interviews.

Just_The_Truth5542d ago (Edited 5542d ago )

Why thank you for just proving yourself wrong this is

The-Tentacle comment "Sony and Nintendo both passed on Kinect for it's technical limitations and already you can see why." and here's your response

BIGPAPPY "Wrong again. They both passed on 3DV-Z because they saw it as too expensive to bring to market.

Your are either very mis-inform, or just a plain old LIAR. Either way you are wrong."

here's a few quote's from the articles YOU SENT ME
"Iwata passed due to latency issues and price-point reservations"
"Iwata-San only ever invests in something he can guarantee will work for a Nintendo audience."
"He also had some worries around latency during gameplay."
"Sony rejected 3D camera technology for motion control - similar to that used by Microsoft in its Natal device - because it was unreliable, expensive, and its gaming applications were too similar to those already possible with the existing PlayStation Eye camera."
"it didn't really enable as many new experiences as what we were hoping it would enable, so it made the things we were already able to do a little bit more robust - which is good - but it adds a lot of cost and it didn't enable some of the other experiences we wanted to achieve."
"that makes for a difficult product when you don't have a control over those variables,"(lighting, backround etc.)
"And with the 3D camera, it's a little bit similar in that we found that there were some things we wanted to be able to do, and sometimes it wouldn't work reliably for what we wanted to do."

WHILE Neither of you are 100% right your 100% totally wrong for attacking his comment with such ignorance those articles clear prove price was a factor but LIMITAIONS, LATENCY, RELIABILITY, LACK OF NEW EXPERIENCES AND THE ROOM FOR ERROR were the deal breakers thanks for playing NEXT!!!

t0mmyb0y5543d ago

No I agree with Tentacle. Even the specs for the PSeye are better smh

jneul5543d ago

the ultimate combo between camera that tracks your body and the move as well all at 60fps :-D

170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg496d ago

There is at least a few good jokes that could come from that title

Cacabunga495d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken495d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77496d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2495d ago

Guess that submarine should’ve used move controllers instead of logitech

495d ago
anast495d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.