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Where are the new IPs?

GamerNode's Anthony LaBella writes: Mass Effect 3, UNCHARTED 3, Resistance 3, The Elder Scrolls V -- these are all games that were announced at the Spike Video Game Awards. What else do they have in common? They are all sequels that will be coming out in 2011. Looking back at the VGAs there was a noticeable lack of new IPs. The only one revealed was inSANE in a teaser trailer, which did not show much at all and will be coming out in... 2013. It's not just those games announced at the VGAs though; there are plenty more sequels coming out next year, perhaps too many.

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gamernode.com
Supman5638d ago

I wish everyone would stop complaining..
I mean seriously, 2011 is going to be great.

Tachyon_Nova5637d ago

Bodyount, Brink, Bulletstorm, Codename Kingdoms, I Am Alive, LA Noire, Rage, Agent, The Agency, Homefront, TLG, Spec Ops: Tbe Line

a few of these will be 2012, but that's a fair few new IP's

CYBERSNAKE5637d ago

Most of those are shooters. Thats what we need less of next year.

dalibor5637d ago (Edited 5637d ago )

Would like to add 8ight Days and Heavenly Sword but that is all forgotten. Damn I will say I would like a cool Bruce Lee/Tony Jaa/Jet Li/Jackie Chan game and a Mad Max game. There's a few that could work.

FarEastOrient5637d ago

You can only blame gamers for not buying new IPs and I'm talking about good ones like Alan Wake, Enslaved, Maijin, etc...

There is no problem buying sequels, but if people want developers to make new IPs someone has to pay them some how.

TheDivine5637d ago

the last story, project draco, haunt, codename d, sorcery, bungien game, ni no kuni(whatever), theres plenty other than fps coming.

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dalibor5637d ago (Edited 5637d ago )

Where did new IP's go you say? Well when you got games like COD selling crazy amounts for being practically identical (yes there are tweaks I am aware of that) I think gamers have spoken. But not is all lost. We got Heavy Rain, Demons Souls and Alan Wake (along with others). Another thing is the cost of making games have increased this generation thus you really can't take as many risks. But we as gamers, which ever side you fall into, need to support the more outlandish/new IP games (if they are good) otherwise... you figure it out. But if a sequel is good than that is fine as well but put some time into developing a sequel damn it. And have a beta if possible.

SnakeMustDie5638d ago

What if they are sequels? Those are great games and that's what matters.

Neckbear5638d ago (Edited 5638d ago )

That usually, sequels have a risk of becoming stagnant.

You have to keep things fresh, you know.

And while there are sequels to games I enjoyed, I wouldn't mind trading off said sequels for new, fresh, awesome IPs.

Ah well, the balance between sequels and new IPs isn't broken yet, so I don't mind. When we see nothing but sequels, though, then we'll have a few problems in our hands.

SnakeMustDie5638d ago

I am aware of franchise stagnation. At least games like Uncharted, Mass Effect etc. doesn't have a yearly sequel with minimal improvements over their predecessors.

Strange_Evil5638d ago (Edited 5638d ago )

IMO we have quiet a few IPs to look forward to next year.. LA Noire, TLG, Bulletstorm and Rage are the prominent ones that have my attention. Even Agent, but I doubt it will release next year.

The truth still remains that IPs are a risky venture especially deciding when to release them. Just look at next years line up...

ME2/3, LBP2, KZ3, Crysis 2, Rage, Infamous 2, Gears 3, Uncharted 3, Elder Scrolls V... and then we will have the usual COD and Assassin's Creed thrown in at the end... Just imagine throwing in an IP in such a clusterfuck of AAA games. Unless it's something amazing like Heavy Rain or RDR (I know it's not a new IP, but it was kinda like 1), then you can say goodbye to decent sales.

Only companies that can risk new IPs are huge companies like Rock* or EPIC or Sony or ID (don't need to mention Activision over here)... Rest will follow the safe path of not releasing IPs and just milking for sequels.

karl5637d ago

actually the problem is.. whats left for 2012?

we should talk only about SONY exclusives

since those are the majority of exclusives

i think most SONYs sequels are coming in 2011 and leaves me thinking whats left for 2012....

jack_burt0n5638d ago

Ninokuni
Journey
Sorcery
The last guardian
DCUO
LA Noire
Rage

Pedantic915637d ago

Agent
The Agency
Metal Gear Rising
Asura's Wrath
Battle vs Chess
Binary Domain
Bleach: Soul Ignition
Catherine
Child of Eden
El Shaddai: Ascension of the Metatron
Shadows of the Damned

M4ndat0ry_1nstall5637d ago

Wow!! I have never seen a PS3 fanboy struggle to make a list before and also make a list with more multiplatform games than exclusives.

mind=blown

DigitalRaptor5637d ago

Are you for real?

That is a genuine list. What's the problem with listing multipltform games?

Ninokuni is a DS/PS3 title. Each version is drastically different with separate content and game mechanics.

Journey, Sorcery and The Last Guadian are exclusive and all look great.

DCUO, L.A. Noire and Rage are multiplatform and look great too.

What is your problem?

trevonn955637d ago

this thread or article is multiplatform u feckin dumbass

nickjkl5637d ago

mfw this guy is hating on ps3 even when the ps3 was not even mentioned

jack_burt0n5637d ago

lol that was just a list of new IP that look interesting to me on all platforms.

just holding a ps3 controller would blow ur weak ass mind :)

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Foxgod5638d ago

If you want new IPs, wait for E3, not the VGA.

TheBand1t5638d ago

this, pretty much. VGA is just for getting the general public excited about (known) franchises.

trainsinrdr5638d ago

if theres a gta 5 and re 6 announcement then all my fav series have upcoming sequels xD

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.