
Engadget - The OnLive Game System isn't for everyone, particularly folks who are cheap -- you'll find practically the exact same experience for free on Mac or PC, and OnLive has told us it plans to eventually integrate the tech into TVs and set-top-boxes too. It's also probably not for your average gamer armed with an Xbox 360, PS3 or capable gaming PC, as they'll likely have played the titles available and they won't be able to easily bring their existing online buddies along for the ride. If, however, you're an early adopter with an eye for quality hardware, a killer internet connection and your head literally in the cloud, $99 is a fantastic price for a taste of the future. It comes with a free game, too.

Dean Takahashi of VentureBeat writes: "OnLive has teamed up with British game retailer Green Man Gaming to resell subscriptions for OnLive’s cloud-gaming subscription service. The deal is the first of its kind in which a game retailer resells OnLive’s online bundles of games delivered via web-connected data centers, or the cloud."

With all the recent subscription services increasing in popularity including EA Access and PS Plus, The Game Fanatics decided to take another look at OnLive and how it could be the dark horse in the video game streaming race.
I still have onlive and compared to psn now it seems faster response time, and the ui is tons better. Imho.

Samit Sarkar of Polygon writes: "War Thunder, the free-to-play military MMO from Russian studio Gaijin Entertainment, is launching today on CloudLift, the cloud-based gaming service from OnLive, the latter company announced today.
CloudLift, which OnLive debuted this past March in open beta, is a subscription-based service that allows players to "lift" a limited selection of Steam titles they already own to the cloud, and then stream them to a variety of devices without needing to download the full game. Those devices include Mac- and Windows-based computers, as well as TVs and Android tablets. Because CloudLift is integrated with Steam, save games are synced across devices."