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Game Pro Analysis: Dude, where's my save?

OnLive launched its streaming game service in June 2010 and only just got a patent for its streaming technology from the United States this week. In order to make any of the streaming system work, they need datacenters; lots and lots of datacenters in which to house the servers that store the data that they then stream to various devices like the OnLive Microconsole. But the thing that makes gamers nervous about OnLive -- or any system where our data doesn't live in our houses on our own devices -- is this concept of ownership that comes with a saved game. It's not just data to us; it's a little piece of us. A little piece of us that dies whenever we hit corrupt save data bugs or experience a red-ringed Xbox 360.

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gamepro.com.
120°

OnLive teams up with London’s Green Man Gaming to resell its cloud-gaming service

Dean Takahashi of VentureBeat writes: "OnLive has teamed up with British game retailer Green Man Gaming to resell subscriptions for OnLive’s cloud-gaming subscription service. The deal is the first of its kind in which a game retailer resells OnLive’s online bundles of games delivered via web-connected data centers, or the cloud."

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venturebeat.com
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OnLive CloudLift’s Video Game Streaming Service Does The Heavy Lifting For You

With all the recent subscription services increasing in popularity including EA Access and PS Plus, The Game Fanatics decided to take another look at OnLive and how it could be the dark horse in the video game streaming race.

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thegamefanatics.com
twdll4282d ago

I still have onlive and compared to psn now it seems faster response time, and the ui is tons better. Imho.

60°

War Thunder debuts on OnLive's CloudLift streaming service

Samit Sarkar of Polygon writes: "War Thunder, the free-to-play military MMO from Russian studio Gaijin Entertainment, is launching today on CloudLift, the cloud-based gaming service from OnLive, the latter company announced today.

CloudLift, which OnLive debuted this past March in open beta, is a subscription-based service that allows players to "lift" a limited selection of Steam titles they already own to the cloud, and then stream them to a variety of devices without needing to download the full game. Those devices include Mac- and Windows-based computers, as well as TVs and Android tablets. Because CloudLift is integrated with Steam, save games are synced across devices."

ocelot074386d ago

I ant used Onlive in ages. But when I did I couldn't fault the service.

3-4-54386d ago

Been playing it on PC and between this & Planetside 2, PS4 owners are in for a real Double treat with these games.

So much fun, tons of content, High quality good looking games.