All Channels
Popular
30°

From Concept to XBLA

Learn how to get your game on Xbox Live Arcade

Read Full Story >>
gogaminggiant.com
omicron0095689d ago

"be prepared to spend a few hundred thousand dollars" that seems extremely exaggerated

Murgatroyd75689d ago

It doesn't really cost that much, does it? A lot of these developers don't have very much money and that seems like it'd make it ridiculously hard to make a profit.

IKONACLYSM5688d ago (Edited 5688d ago )

Interesting

IKONACLYSM5688d ago

To whoever it may interest I'm currently in the 1st phase of making an RPG in the image of a modern day golden sun please tell me what you think of this thank you

RaymondM5687d ago

i dig, especially since it seems that all the best live arcades games do have an 80's appeal

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Read Full Story >>
fortressofsolitude.co.za
italiangamer83d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde81d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy81d ago

And then MK1 killed it again.

DivineHand12581d ago (Edited 81d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.