
GamingUnion.net: "I suppose it sounds good in theory at first, the idea that you could simply release parts of a game over time and if anyone wants to partake in the experience they can simply wait from 'chapter' to 'chapter'. Surely if anyone enjoyed the first experience, they would then go on to partake in the second (or third) knowing full well what they're getting into. Best of all the developer makes a little extra cash, as multi-part games are (more likely than not) going to be downloadable first and foremost. It all sounds great on paper, but put into practice it's hard to think of any game that sold better broken down into smaller sections than if instead sold in one larger final product. In fact, it typically has the reverse of the intended effect: the games generally get worse as time goes on."

Love, betrayal, and insectoid alien thingies that infest you until you beg for death—StarCraft has everything that gives lasting power to any space opera. Since Blizzard’s seminal real-time strategy game debuted in 1998, it has spawned an intense cult following, launched a reinvention of the global esports scene, and redefined the RTS genre all at the same time. Ten years after the sequel, TechRaptor takes a look at the legacy StarCraft II has forged.
i think these articles are misleading. wings of liberty is literally dead. so is heart of the swarm. Blizzard moved everything over to Legacy of the Void. if someone can let me know how to play wings of liberty or HOTS, let me know.

Alex S. from Link-Cable writes: "as the calendar changes from 2019 to 2020 let’s take a walk down memory lane, to look at the start of the decade rather than dwell on the end of it."

VGChartz's Taneli Palola: "I recently completed an article series about the history of real-time strategy, and going through so many different games that have shaped the face of the genre over the last 30 years got me thinking. Which real-time strategy titles are the ones that have had the greatest influence on the genre's development throughout its history? What you're reading now is my answer to that particular question."
Yeah, I never understood the appeal of this approach personally.
Suppose it depends on the quality of each product overall, and whether the standard continues, I highly doubt SC2 will disappoint its fan base.
I think the Sonic 4 example is perfect. Everyone knows that Sonic 4 Episode 2 is going to be identical gameplay-wise. It'll just feature some new levels.
please....
there is more production value in starcraft 2 WoL than mass effect 2 and alan wake combined