
Chu's Dynasty is a 4 player fighting game that combines the strategic fighting of street-fighter with the multi-tiered fighting mayhem of super-smash brothers. XBLA Ratings got in touch with Matthew Hoesterey from Tribetoy who was kind enough to answer a few questions about the game.

Though it’s relatively easy to make games and sell them via Xbox Live Indie Games and other venues, four developers reveal how difficult it is to actually earn a solid living off of them.

IndieGames.com: "How's this for a complete turn-around - just two months ago, Microsoft had dumped the Xbox Live Indie Games in between Avatars and The Game Room, and now the Indie Games Winter Uprising has been granted its own spotlight on the Dashboard.
That's right, Microsoft has actually done something nice for its indies! A special Indie Games Winter Uprising panel has appeared on the Xbox Dashboard, leading to a list of all the available Uprising games. Not all the Uprising games have been released yet, but we're told that each will be added as released."
Ironic that the actual Indie Developers had to advertise the service whilst MS wanted to hide it for a few weeks.
I like the fact that MS allows you play these indie games as a trail before you purchase the game. Which is great because it would suck to spend money and the game sucks. Your just out of luck if the game isn't good.

Created by three industry veterans who have worked on Lord of the Rings Online, Chu’s Dynasty is just the beginning of a world the developers want to immerse gamers in. Tribetoy's Camille Chu fills us in on the reasons for dedicating two years to their indie project, how it began and why all the work has paid off.