
Unigine Corp. have announced that a PlayStation 3 version of its Unigine engine is now available for licensing starting from today. Before delivering the updated SDK to customers, Unigine Corp. has thoroughly ironed out all possible difficulties on its OilRush naval strategy game, which is currently in development.

Unigine Corp., a 3D solutions company that specializes in video game development, scientific research and simulation, has released a new, powerful version of its Heaven Benchmark.
DSOGaming writes: "Unigine Corporation has released a new video that showcases some of the features from the latest version of its in-house engine. Unigine Engine now sports Bokeh DOF, Material blending, volumetric clouds with full dynamic day-night cycle, Correct sorting of transparent objects, time-controlled lighting, and transparency reflection and refraction. Enjoy the video."
Maybe the reason it's not being used is because, it either takes too much power to do those things atm, or just like 3dmark. They are just using for benchmarks.
Some of that looked awesome.

Gamers Nexus: "The game takes place in a flooded world -- everyone lives on boats and the only currency, aside from bullets, is oil. The story goes that you are a unified group of people trying to fend off and destroy oil-rig-pilfering pirates. Battles take place on, you guessed it, a giant ocean that is spotted with oil rigs and unit-producing structures."
Before selling the engine it would be cool to show its capacity. Curious to see how far it can be considered as a solid engine.
. http://www.youtube.com/watc...
Gonna look pretty weak on console esp to anyone that has had the dx11 on there pc gfx.
PC fanboys aside, this is good news for console owners
Xenos has hardware tessellation support, btw. But I don't know if games use it, performance-wise it may not be feasible.