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420°

New PlayStation 3 Engine Available to Development Studios

Unigine Corp. have announced that a PlayStation 3 version of its Unigine engine is now available for licensing starting from today. Before delivering the updated SDK to customers, Unigine Corp. has thoroughly ironed out all possible difficulties on its OilRush naval strategy game, which is currently in development.

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electronictheatre.co.uk
disturbing_flame5629d ago (Edited 5629d ago )

Before selling the engine it would be cool to show its capacity. Curious to see how far it can be considered as a solid engine.

toaster5629d ago (Edited 5629d ago )

It's already a solid engine... Heaven has been used for DX11 benching for how long now? Unigine are good at what they do.

@Xfanboy

lol Yeah I wanna see how watered down it will be for the PS3.

disturbing_flame5629d ago

Of course i know the power of the engine for a platform like a PC, i was talking about the PS3 version, i didn't precise it, the news title is about the ps3 tech engine, it would have been cool to see a demo on sony's console.

EskiJoe5629d ago

But the PS3 doesn't use DX11... The PS3 I believe uses OpenGL.ES which is a form of OpenGL, where the ES stands for Embedded Systems.

Baka-akaB5629d ago

guys i'm pretty confident that no one would sign for their engine without demos ...

They are probably shown so far indoors , and they do have an upcoming game for that

Letros5629d ago (Edited 5629d ago )

http://unigine.com/screensh...

But, like toaster said though, the Heaven screenshots would be misleading as PS3 cannot do hardware based tessellation.

Tropics is probably a better representation for the RSX.

FanboyPunisher5628d ago (Edited 5628d ago )

Good luck getting tessellation running on the PS3's 7600 gt equivalent gpu horsepower (Which is crippled btw with vertex/pixel shaders make this even less possible, unless they use SPU's and strap on make-up effects to makeup for its shortcomings in ability to push/fill geo/textures). Another engine (game) gimped by the consoles.

But the blind fanboys will enjoy this article.

Like Xfanboy below, he thinks a PS3 can run an engine that makes GTX 580's struggle. Not thinking about memory limits (Shitty textures, res, high-level effects) PS3 will not be anywhere close to those real-time benchmarks.

LOL fail @ being a fanboy.

Ju5628d ago (Edited 5628d ago )

See below. The RSX can't do tessellation. The SPUs can, though (sort of).

disturbing_flame5628d ago

That's the reason why i'm curious to see it running on a console.
Or curious to see how much a PC dev can match objectives on a platform that is far from is domain of predilection.
Console devs make engines to try to match full power of the architecture of those machines (i'm not talking about unreal, havok etc), but i second what you say, just see Crysis 2, when you see Crysis (the first episode) and then you see its sequel you cry, cryengine is miles ahead better on PC, Crytek want to sell its techno and sell games, console market is a healthy market, Blizzard was also talking about releasing Diablo 3 on consoles. Money calls money.

Ju5629d ago

That really depends how they implement vertex processing in the (PS3) engine. If they can offset rasterization penalties on the RSX with an optimized render pipeline it might be pretty close. Oilrush - at least from those screen shots - seem certainly possible.

Ninjamonkey825629d ago

Gonna look pretty weak on console esp to anyone that has had the dx11 on there pc gfx.

Simco8765629d ago

PC fanboys aside, this is good news for console owners

hesido5629d ago (Edited 5629d ago )

Xenos has hardware tessellation support, btw. But I don't know if games use it, performance-wise it may not be feasible.

Fishy Fingers5629d ago

Tessellation cripples modern GPUs, it's a luxury that only the most recent high end cards can handle while maintaining a playable frame rate. You wont see it on console games this gen, or al least properly, maybe some smoke and mirror type deal, the hardware just isnt up to it.

OpenGL5629d ago

Yeah, it technically does but it is not nearly as programmable as the tessellation units in DirectX 11 ATI GPUs. Nvidia GPUs are an entirely different beast because they do not have dedicated units, and instead every stream processor can be used to handle tessellation.

Anyone that has run the Unigine Heaven Benchmark on the PC knows how poorly it runs on anything but the very best GPUs.

Ju5629d ago

Similarly, spus can be used to support "tessellation". See Kain81's reference below. They use that to use tessellation to generate a terrain in PhyreEngine.

hesido5628d ago

Thanks for the info.

I don't understand why people are disagreeing!

Do they think Xenos doesn't have tesselation, or do they think it is currently feasible to have tesselation on the Xbox?

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150°

Version 4.0 of graphics benchmark Heaven released by Unigine

Unigine Corp., a 3D solutions company that specializes in video game development, scientific research and simulation, has released a new, powerful version of its Heaven Benchmark.

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stickskills.com
140°

Unigine Engine - Renderer Features 2012

DSOGaming writes: "Unigine Corporation has released a new video that showcases some of the features from the latest version of its in-house engine. Unigine Engine now sports Bokeh DOF, Material blending, volumetric clouds with full dynamic day-night cycle, Correct sorting of transparent objects, time-controlled lighting, and transparency reflection and refraction. Enjoy the video."

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dsogaming.com
ATi_Elite5026d ago

NIce!

Be better if Pubs/Devs would make a good game with this Engine!

john25026d ago

Seriously, it's just sad that no devs are taking advantage of it

aCasualGamer5026d ago

Why aren't devs all over this?

I want this engine in the videogames i buy. I don't want to see every single EA game in the Battlefield 3 engine, just as i don't want every single third person shooter in Unreal Engine.

Ninjamonkey825026d ago

it just for benching hardware.

chukamachine5026d ago

Maybe the reason it's not being used is because, it either takes too much power to do those things atm, or just like 3dmark. They are just using for benchmarks.

Some of that looked awesome.

90°
6.0

Oil Rush Review - Gamers Nexus

Gamers Nexus: "The game takes place in a flooded world -- everyone lives on boats and the only currency, aside from bullets, is oil. The story goes that you are a unified group of people trying to fend off and destroy oil-rig-pilfering pirates. Battles take place on, you guessed it, a giant ocean that is spotted with oil rigs and unit-producing structures."

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gamersnexus.net
Velox5177d ago

The games story is to close to reallife , its to sad to play lol