
GameZone's Ben PerLee chats with Alain Jarniou of Eden Games, the game director of Test Drive Unlimited 2, about the game's multiplayer experience, some of the brand new customization options, the challenges of building a digital car inside and out, and what returning players can expect.

Richard writes: "The series may have a cult following, but ten years on Test Drive Unlimited 2 still upsets me. It was one of my most anticipated games ever, with a concept years ahead of what Forza Horizon could achieve. But it remains one of the buggiest launches of a game I can remember, completely tarnishing my memory of it."

DSOGaming writes: "TDU World is an Online Server and Mod Pack Project for Test Drive Unlimited 2 that is currently available for download."
Such an underrated game, the only problem I had with it was the car physics on anything more powerful the a Golf GTI. But to me this was the original Forza Horizon

Game Informer - It's hard to imagine what to do in a car game except race other cars, and yet with Test Drive Unlimited 2, developer Eden Games found a way to expand the genre's horizons enough to offer an experience that's slightly different from your average racer. Eden's ambition came with a cost, but Test Drive Unlimited 2 is a game that I remember fondly and appreciate for the chances it takes.
This game gets a bad rap, but I enjoy it still. The idea was great, I think that if the devs were just better supported it could have been something truly epic.
Would love to see something like this again, especially on a next gen console.
Dear gameinformer,
look up the fucking definition of cult classic,
sincerely,
anyone who knows what "cult" or "classic" means.
I am so bored of racin ggames...but it is a good interview
I liked the first one because of its motorcycles and open world environments and how its online functionalities.
I'm far less interested in supercars. Much prefer Forza or GT for their selection of hatchbacks and other "normal" cars.
The open world concept was well executed.